BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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34 changed files with 3027 additions and 179 deletions
68
src/text.c
68
src/text.c
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib.text - Basic functions to load SpriteFonts and draw Text
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* raylib.text - Basic functions to load Fonts and draw Text
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*
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* CONFIGURATION:
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*
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@ -73,7 +73,7 @@
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// Global variables
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//----------------------------------------------------------------------------------
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#if defined(SUPPORT_DEFAULT_FONT)
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static SpriteFont defaultFont; // Default font provided by raylib
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static Font defaultFont; // Default font provided by raylib
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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#endif
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@ -85,12 +85,12 @@ static SpriteFont defaultFont; // Default font provided by raylib
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
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#if defined(SUPPORT_FILEFORMAT_FNT)
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static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
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#endif
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#if defined(SUPPORT_FILEFORMAT_TTF)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
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static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
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@ -114,7 +114,7 @@ extern void LoadDefaultFont(void)
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defaultFont.charsCount = 224; // Number of chars included in our default font
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct SpriteFont without creating large global variables
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// This way, we reconstruct Font without creating large global variables
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// This data is automatically allocated to Stack and automatically deallocated at the end of this function
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int defaultFontData[512] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f,
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@ -261,28 +261,28 @@ extern void UnloadDefaultFont(void)
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#endif // SUPPORT_DEFAULT_FONT
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// Get the default font, useful to be used with extended parameters
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SpriteFont GetDefaultFont()
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Font GetDefaultFont()
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{
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#if defined(SUPPORT_DEFAULT_FONT)
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return defaultFont;
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#else
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SpriteFont font = { 0 };
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Font font = { 0 };
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return font;
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#endif
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}
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// Load SpriteFont from file into GPU memory (VRAM)
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SpriteFont LoadSpriteFont(const char *fileName)
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// Load Font from file into GPU memory (VRAM)
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Font LoadFont(const char *fileName)
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{
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// Default hardcoded values for ttf file loading
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#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
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#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
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#define DEFAULT_FIRST_CHAR 32 // Expected first char for image spritefont
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SpriteFont spriteFont = { 0 };
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Font spriteFont = { 0 };
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#if defined(SUPPORT_FILEFORMAT_TTF)
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if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
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else
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#endif
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#if defined(SUPPORT_FILEFORMAT_FNT)
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@ -297,7 +297,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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if (spriteFont.texture.id == 0)
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{
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TraceLog(LOG_WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
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TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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else SetTextureFilter(spriteFont.texture, FILTER_POINT); // By default we set point filter (best performance)
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@ -305,12 +305,12 @@ SpriteFont LoadSpriteFont(const char *fileName)
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return spriteFont;
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}
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// Load SpriteFont from TTF font file with generation parameters
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// Load Font from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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SpriteFont spriteFont = { 0 };
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Font spriteFont = { 0 };
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int totalChars = 95; // Default charset [32..126]
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#if defined(SUPPORT_FILEFORMAT_TTF)
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@ -330,15 +330,15 @@ SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount,
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if (spriteFont.texture.id == 0)
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{
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TraceLog(LOG_WARNING, "[%s] SpriteFont could not be generated, using default font", fileName);
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TraceLog(LOG_WARNING, "[%s] Font could not be generated, using default font", fileName);
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spriteFont = GetDefaultFont();
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}
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return spriteFont;
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}
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// Unload SpriteFont from GPU memory (VRAM)
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void UnloadSpriteFont(SpriteFont font)
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// Unload Font from GPU memory (VRAM)
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void UnloadFont(Font font)
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{
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// NOTE: Make sure spriteFont is not default font (fallback)
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if (font.texture.id != GetDefaultFont().texture.id)
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@ -368,9 +368,9 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
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}
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}
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// Draw text using SpriteFont
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// Draw text using Font
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// NOTE: chars spacing is NOT proportional to fontSize
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void DrawTextEx(SpriteFont font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
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void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
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{
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int length = strlen(text);
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int textOffsetX = 0; // Offset between characters
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@ -482,8 +482,8 @@ int MeasureText(const char *text, int fontSize)
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return (int)vec.x;
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}
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// Measure string size for SpriteFont
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Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float spacing)
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// Measure string size for Font
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Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
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{
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int len = strlen(text);
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int tempLen = 0; // Used to count longer text line num chars
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@ -527,7 +527,7 @@ Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, float s
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}
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// Returns index position for a unicode character on spritefont
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int GetGlyphIndex(SpriteFont font, int character)
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int GetGlyphIndex(Font font, int character)
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{
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#define UNORDERED_CHARSET
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#if defined(UNORDERED_CHARSET)
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@ -575,7 +575,7 @@ void DrawFPS(int posX, int posY)
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//----------------------------------------------------------------------------------
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// Load an Image font file (XNA style)
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static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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static Font LoadImageFont(Image image, Color key, int firstChar)
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{
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#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
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@ -648,7 +648,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
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xPosToRead = charSpacing;
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}
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TraceLog(LOG_DEBUG, "SpriteFont data parsed correctly from image");
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TraceLog(LOG_DEBUG, "Font data parsed correctly from image");
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// NOTE: We need to remove key color borders from image to avoid weird
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// artifacts on texture scaling when using FILTER_BILINEAR or FILTER_TRILINEAR
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free(pixels); // Free pixels array memory
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// Create spritefont with all data parsed from image
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SpriteFont spriteFont = { 0 };
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Font spriteFont = { 0 };
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spriteFont.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
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spriteFont.charsCount = index;
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spriteFont.baseSize = spriteFont.chars[0].rec.height;
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TraceLog(LOG_INFO, "Image file loaded correctly as SpriteFont");
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TraceLog(LOG_INFO, "Image file loaded correctly as Font");
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return spriteFont;
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}
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#if defined(SUPPORT_FILEFORMAT_FNT)
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// Load a BMFont file (AngelCode font file)
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static SpriteFont LoadBMFont(const char *fileName)
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static Font LoadBMFont(const char *fileName)
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{
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#define MAX_BUFFER_SIZE 256
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SpriteFont font = { 0 };
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Font font = { 0 };
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font.texture.id = 0;
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char buffer[MAX_BUFFER_SIZE];
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if (font.texture.id == 0)
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{
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UnloadSpriteFont(font);
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UnloadFont(font);
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font = GetDefaultFont();
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}
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else TraceLog(LOG_INFO, "[%s] SpriteFont loaded successfully", fileName);
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else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);
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return font;
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}
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#if defined(SUPPORT_FILEFORMAT_TTF)
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// Generate a sprite font from TTF file data (font size required)
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// TODO: Review texture packing method and generation (use oversampling)
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static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
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static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars)
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{
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#define MAX_TTF_SIZE 16 // Maximum ttf file size in MB
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unsigned char *dataBitmap = (unsigned char *)malloc(textureSize*textureSize*sizeof(unsigned char)); // One channel bitmap returned!
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*charsCount);
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SpriteFont font = { 0 };
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Font font = { 0 };
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FILE *ttfFile = fopen(fileName, "rb");
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