BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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34 changed files with 3027 additions and 179 deletions
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@ -38,12 +38,12 @@ int main()
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UnloadImage(cat); // Unload image from RAM
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// Load custom font for frawing on image
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SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png");
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Font font = LoadFont("resources/custom_jupiter_crash.png");
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// Draw over image using custom font
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ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
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UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image)
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UnloadFont(font); // Unload custom spritefont (already drawn used on image)
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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