BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San 2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View file

@ -20,12 +20,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
const char msg[50] = "TTF SpriteFont";
const char msg[50] = "TTF Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters
SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 96, 0, 0);
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
@ -85,8 +85,8 @@ int main()
if (count == 1) // Only support one ttf file dropped
{
UnloadSpriteFont(font);
font = LoadSpriteFontEx(droppedFiles[0], fontSize, 0, 0);
UnloadFont(font);
font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
ClearDroppedFiles();
}
}
@ -127,7 +127,7 @@ int main()
#if defined(PLATFORM_DESKTOP)
ClearDroppedFiles(); // Clear internal buffers
#endif
UnloadSpriteFont(font); // SpriteFont unloading
UnloadFont(font); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------