BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San 2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View file

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - SpriteFont loading and usage
* raylib [text] example - Font loading and usage
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -25,9 +25,9 @@ int main()
const char msg3[50] = "...and a THIRD one! GREAT! :D";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
Vector2 fontPosition1, fontPosition2, fontPosition3;
@ -66,9 +66,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSpriteFont(font1); // SpriteFont unloading
UnloadSpriteFont(font2); // SpriteFont unloading
UnloadSpriteFont(font3); // SpriteFont unloading
UnloadFont(font1); // Font unloading
UnloadFont(font2); // Font unloading
UnloadFont(font3); // Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------