Review examples makefile for RPI
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1 changed files with 31 additions and 22 deletions
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@ -78,44 +78,38 @@ endif
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
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# define any directories containing required header files
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# define any directories containing required header files
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INCLUDES = -I. -I../src -I../src/external
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(PLATFORM_OS),LINUX)
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INCLUDES = -I. -I../src -I/usr/local/include/raylib/
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INCLUDES += -I/usr/local/include/raylib/
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else ifeq ($(PLATFORM_OS),OSX)
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else ifeq ($(PLATFORM_OS),WINDOWS)
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INCLUDES = -I. -I../src
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else
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INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
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# external libraries headers
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# external libraries headers
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# GLFW3
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# GLFW3
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INCLUDES += -I../../external/glfw3/include
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INCLUDES += -I../src/external/glfw3/include
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# OpenAL Soft
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# OpenAL Soft
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INCLUDES += -I../../external/openal_soft/include
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INCLUDES += -I../src/external/openal_soft/include
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endif
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endif
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endif
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endif
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# define library paths containing required libs
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# define library paths containing required libs
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LFLAGS = -L. -L../src
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LFLAGS = -L. -L../../src -L/opt/vc/lib
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LFLAGS += -L/opt/vc/lib
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# add standard directories for GNU/Linux
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# add standard directories for GNU/Linux
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ifeq ($(PLATFORM_OS),LINUX)
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ifeq ($(PLATFORM_OS),WINDOWS)
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LFLAGS = -L. -L../../src
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else ifeq ($(PLATFORM_OS),OSX)
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LFLAGS = -L. -L../src
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else
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LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
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# external libraries to link with
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# external libraries to link with
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# GLFW3
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# GLFW3
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LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
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LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
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ifneq ($(PLATFORM_OS),OSX)
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# OpenAL Soft
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# OpenAL Soft
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LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
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LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
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endif
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endif
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endif
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endif
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endif
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@ -148,7 +142,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# just adjust the correct path to libraylib.bc
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# just adjust the correct path to libraylib.bc
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LIBS = ../src/libraylib.bc
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LIBS = ../release/html5/libraylib.bc
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endif
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endif
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# define additional parameters and flags for windows
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# define additional parameters and flags for windows
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@ -178,6 +172,8 @@ EXAMPLES = \
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core_3d_picking \
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core_3d_picking \
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core_3d_camera_free \
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core_3d_camera_free \
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core_3d_camera_first_person \
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core_3d_camera_first_person \
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core_2d_camera \
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core_oculus_rift \
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shapes_logo_raylib \
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shapes_logo_raylib \
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shapes_basic_shapes \
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shapes_basic_shapes \
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shapes_colors_palette \
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shapes_colors_palette \
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@ -208,6 +204,7 @@ EXAMPLES = \
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shaders_shapes_textures \
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shaders_shapes_textures \
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shaders_custom_uniform \
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shaders_custom_uniform \
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shaders_postprocessing \
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shaders_postprocessing \
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shaders_standard_lighting \
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audio_sound_loading \
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audio_sound_loading \
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audio_music_stream \
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audio_music_stream \
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fix_dylib \
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fix_dylib \
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@ -287,7 +284,15 @@ core_3d_camera_free: core_3d_camera_free.c
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# compile [core] example - 3d camera first person
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# compile [core] example - 3d camera first person
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core_3d_camera_first_person: core_3d_camera_first_person.c
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core_3d_camera_first_person: core_3d_camera_first_person.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 2d camera
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core_2d_camera: core_2d_camera.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - oculus rift
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core_oculus_rift: core_oculus_rift.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo (with basic shapes)
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c
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shapes_logo_raylib: shapes_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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@ -411,7 +416,11 @@ shaders_custom_uniform: shaders_custom_uniform.c
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# compile [shaders] example - postprocessing shader
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# compile [shaders] example - postprocessing shader
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shaders_postprocessing: shaders_postprocessing.c
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shaders_postprocessing: shaders_postprocessing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shaders] example - standard lighting
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shaders_standard_lighting: shaders_standard_lighting.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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# compile [audio] example - sound loading and playing (WAV and OGG)
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audio_sound_loading: audio_sound_loading.c
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audio_sound_loading: audio_sound_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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