Added Oculus functions to raylib header
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@ -856,6 +856,8 @@ void UpdateOculusTracking(void); // Update Oculus Rift tracking (posi
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void SetOculusView(int eye); // Set internal projection and modelview matrix depending on eyes tracking data
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void BeginOculusDrawing(void); // Begin Oculus drawing configuration
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void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror)
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bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready
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void ToggleVR(void); // Enable/Disable VR experience (Oculus device or simulator)
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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