Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient (#3074)

* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient

* renamed GenImageLinearGradient to GenImageGradientLinear
This commit is contained in:
Dane Madsen 2023-05-21 19:33:47 +10:00 committed by GitHub
parent 1b4634702c
commit e96dc46d38
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 358 additions and 407 deletions

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@ -13,7 +13,7 @@
#include "raylib.h"
#define NUM_TEXTURES 6 // Currently we have 7 generation algorithms
#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms
//------------------------------------------------------------------------------------
// Program main entry point
@ -27,8 +27,9 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE);
Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);
Image diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, RED, BLUE);
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
@ -38,10 +39,11 @@ int main(void)
textures[0] = LoadTextureFromImage(verticalGradient);
textures[1] = LoadTextureFromImage(horizontalGradient);
textures[2] = LoadTextureFromImage(radialGradient);
textures[3] = LoadTextureFromImage(checked);
textures[4] = LoadTextureFromImage(whiteNoise);
textures[5] = LoadTextureFromImage(cellular);
textures[2] = LoadTextureFromImage(diagonalGradient);
textures[3] = LoadTextureFromImage(radialGradient);
textures[4] = LoadTextureFromImage(checked);
textures[5] = LoadTextureFromImage(whiteNoise);
textures[6] = LoadTextureFromImage(cellular);
// Unload image data (CPU RAM)
UnloadImage(verticalGradient);
@ -83,10 +85,11 @@ int main(void)
{
case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break;
case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break;
case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
case 5: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
case 2: DrawText("DIAGONAL GRADIENT", 540, 10, 20, RAYWHITE); break;
case 3: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
case 4: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
case 5: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
default: break;
}