Added some functions and Updated examples

View CHANGELOG for details
This commit is contained in:
raysan5 2013-11-28 19:59:56 +01:00
parent 818e79638b
commit e9143b8a8d
35 changed files with 586 additions and 199 deletions

View file

@ -13,12 +13,20 @@
int main()
{
<<<<<<< HEAD
int screenWidth = 800;
int screenHeight = 450;
=======
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
>>>>>>> Added some functions and examples update
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
<<<<<<< HEAD
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
@ -28,9 +36,19 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
=======
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
<<<<<<< HEAD
// Update
//-----------------------------------------------------
// TODO: Update your variables here
@ -45,6 +63,22 @@ int main()
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
=======
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
>>>>>>> Added some functions and examples update
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@ -58,6 +92,7 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
<<<<<<< HEAD
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
@ -73,5 +108,22 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
=======
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
>>>>>>> Added some functions and examples update
return 0;
}