Review UWP implementation
Basically, formating review and some variables naming to follow raylib conventions.
This commit is contained in:
parent
2de1f31821
commit
e8c413b7cd
7 changed files with 299 additions and 385 deletions
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@ -30,25 +30,13 @@ static int gTime = 0;
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// This method is called every frame
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void App::Update()
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{
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//return;
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// Draw
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Update
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//----------------------------------------------------------------------------------
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posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
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posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
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DrawRectangle(posX, posY, 400, 100, RED);
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DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
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auto mPos = GetMousePosition();
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DrawCircle(mPos.x, mPos.y, 40, BLUE);
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if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
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if (IsKeyPressed(KEY_A))
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{
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posX -= 50;
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@ -61,18 +49,31 @@ void App::Update()
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DisableCursor();
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}
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if (IsKeyDown(KEY_LEFT_ALT))
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DrawRectangle(250, 250, 20, 20, BLACK);
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if (IsKeyDown(KEY_BACKSPACE))
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DrawRectangle(280, 250, 20, 20, BLACK);
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
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DrawRectangle(280, 250, 20, 20, BLACK);
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static int pos = 0;
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pos -= GetMouseWheelMove();
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawRectangle(posX, posY, 400, 100, RED);
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DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
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DrawCircle(mPos.x, mPos.y, 40, BLUE);
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if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
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if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
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if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
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DrawRectangle(280, pos + 50, 20, 20, BLACK);
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DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -139,8 +139,8 @@ public:
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// Send display dimensions
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = SetDisplayDims;
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msg->Vector0 = screenSize;
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msg->type = UWP_MSG_SET_DISPLAY_DIMS;
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msg->paramVector0 = screenSize;
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UWPSendMessage(msg);
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// Send the time to the core
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@ -148,8 +148,7 @@ public:
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auto timeStart = clock::now();
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// Set fps if 0
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if (GetFPS() <= 0)
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SetTargetFPS(60);
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if (GetFPS() <= 0) SetTargetFPS(60);
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while (!mWindowClosed)
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{
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@ -159,8 +158,8 @@ public:
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auto delta = clock::now() - timeStart;
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UWPMessage *timeMsg = CreateUWPMessage();
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timeMsg->Type = SetGameTime;
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timeMsg->Double0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
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timeMsg->type = UWP_MSG_SET_GAME_TIME;
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timeMsg->paramDouble0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
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UWPSendMessage(timeMsg);
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// Call update function
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@ -198,26 +197,26 @@ protected:
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auto msg = UWPGetMessage();
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// Carry out the command
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switch(msg->Type)
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switch(msg->type)
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{
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case ShowMouse: //Do the same thing because of how UWP works...
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case UnlockMouse:
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case UWP_MSG_SHOW_MOUSE: // Do the same thing because of how UWP works...
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case UWP_MSG_UNLOCK_MOUSE:
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{
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CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor;
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cursorLocked = false;
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MoveMouse(GetMousePosition());
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break;
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}
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case HideMouse: //Do the same thing because of how UWP works...
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case LockMouse:
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case UWP_MSG_HIDE_MOUSE: // Do the same thing because of how UWP works...
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case UWP_MSG_LOCK_MOUSE:
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{
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CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
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cursorLocked = true;
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break;
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}
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case SetMouseLocation:
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case UWP_MSG_SET_MOUSE_LOCATION:
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{
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MoveMouse(msg->Vector0);
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MoveMouse(msg->paramVector0);
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break;
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}
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}
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@ -283,7 +282,8 @@ protected:
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// Process Mouse
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{
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if (CurrentPointerID > -1) {
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if (CurrentPointerID > -1)
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{
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auto point = PointerPoint::GetCurrentPoint(CurrentPointerID);
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auto props = point->Properties;
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@ -355,9 +355,9 @@ protected:
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// e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list.
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = MarkGamepadActive;
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msg->Int0 = i;
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msg->Bool0 = i < Gamepad::Gamepads->Size;
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msg->type = UWP_MSG_SET_GAMEPAD_ACTIVE;
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msg->paramInt0 = i;
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msg->paramBool0 = i < Gamepad::Gamepads->Size;
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UWPSendMessage(msg);
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}
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@ -410,7 +410,7 @@ protected:
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = HandleResize;
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msg->type = UWP_MSG_HANDLE_RESIZE;
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UWPSendMessage(msg);
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}
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@ -439,8 +439,8 @@ protected:
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void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = ScrollWheelUpdate;
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msg->Float0 = args->CurrentPoint->Properties->MouseWheelDelta;
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msg->type = UWP_MSG_SCROLL_WHEEL_UPDATE;
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msg->paramFloat0 = args->CurrentPoint->Properties->MouseWheelDelta;
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UWPSendMessage(msg);
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}
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@ -492,9 +492,9 @@ private:
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void RegisterKey(int key, char status)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = UWPMessageType::RegisterKey;
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msg->Int0 = key;
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msg->Char0 = status;
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msg->type = UWPMessageType::UWP_MSG_REGISTER_KEY;
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msg->paramInt0 = key;
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msg->paramChar0 = status;
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UWPSendMessage(msg);
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}
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@ -508,37 +508,37 @@ private:
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void RegisterGamepadButton(int gamepad, int button, char status)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = MarkGamepadButton;
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msg->Int0 = gamepad;
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msg->Int1 = button;
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msg->Char0 = status;
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msg->type = UWP_MSG_SET_GAMEPAD_BUTTON;
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msg->paramInt0 = gamepad;
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msg->paramInt1 = button;
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msg->paramChar0 = status;
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UWPSendMessage(msg);
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}
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void RegisterGamepadAxis(int gamepad, int axis, float value)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = MarkGamepadAxis;
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msg->Int0 = gamepad;
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msg->Int1 = axis;
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msg->Float0 = value;
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msg->type = UWP_MSG_SET_GAMEPAD_AXIS;
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msg->paramInt0 = gamepad;
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msg->paramInt1 = axis;
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msg->paramFloat0 = value;
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UWPSendMessage(msg);
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}
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void UpdateMousePosition(Vector2 pos)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = UpdateMouseLocation;
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msg->Vector0 = pos;
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msg->type = UWP_MSG_UPDATE_MOUSE_LOCATION;
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msg->paramVector0 = pos;
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UWPSendMessage(msg);
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}
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void RegisterClick(int button, char status)
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{
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UWPMessage* msg = CreateUWPMessage();
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msg->Type = UWPMessageType::RegisterClick;
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msg->Int0 = button;
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msg->Char0 = status;
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msg->type = UWPMessageType::UWP_MSG_REGISTER_CLICK;
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msg->paramInt0 = button;
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msg->paramChar0 = status;
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UWPSendMessage(msg);
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}
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113
src/core.c
113
src/core.c
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@ -391,7 +391,6 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto
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static pthread_t gamepadThreadId; // Gamepad reading thread id
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static char gamepadName[64]; // Gamepad name holder
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#endif
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//-----------------------------------------------------------------------------------
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// Timming system variables
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@ -402,7 +401,6 @@ static double updateTime = 0.0; // Time measure for frame update
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static double drawTime = 0.0; // Time measure for frame draw
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static double frameTime = 0.0; // Time measure for one frame
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static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
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//-----------------------------------------------------------------------------------
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// Config internal variables
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@ -1028,7 +1026,7 @@ void ShowCursor(void)
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = ShowMouse;
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msg->type = UWP_MSG_SHOW_MOUSE;
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SendMessageToUWP(msg);
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#endif
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cursorHidden = false;
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@ -1042,7 +1040,7 @@ void HideCursor(void)
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = HideMouse;
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msg->type = UWP_MSG_HIDE_MOUSE;
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SendMessageToUWP(msg);
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#endif
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cursorHidden = true;
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@ -1065,7 +1063,7 @@ void EnableCursor(void)
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = LockMouse;
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msg->type = UWP_MSG_LOCK_MOUSE;
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SendMessageToUWP(msg);
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#endif
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cursorHidden = false;
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@ -1082,7 +1080,7 @@ void DisableCursor(void)
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = UnlockMouse;
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msg->type = UWP_MSG_UNLOCK_MOUSE;
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SendMessageToUWP(msg);
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#endif
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cursorHidden = true;
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@ -2237,9 +2235,9 @@ void SetMousePosition(int x, int y)
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#endif
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#if defined(PLATFORM_UWP)
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UWPMessage *msg = CreateUWPMessage();
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msg->Type = SetMouseLocation;
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msg->Vector0.x = mousePosition.x;
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msg->Vector0.y = mousePosition.y;
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msg->type = UWP_MSG_SET_MOUSE_LOCATION;
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msg->paramVector0.x = mousePosition.x;
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msg->paramVector0.y = mousePosition.y;
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SendMessageToUWP(msg);
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#endif
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}
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@ -2711,8 +2709,6 @@ static bool InitGraphicsDevice(int width, int height)
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}
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}
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//SetupFramebuffer(displayWidth, displayHeight);
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EGLint numConfigs = 0;
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if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0))
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{
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@ -2769,8 +2765,6 @@ static bool InitGraphicsDevice(int width, int height)
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eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
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//SetupFramebuffer(displayWidth, displayHeight); //Borked
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#else // PLATFORM_ANDROID, PLATFORM_RPI
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EGLint numConfigs;
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@ -3126,7 +3120,6 @@ static void PollInputEvents(void)
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#endif
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#if defined(PLATFORM_UWP)
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// Register previous keys states
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for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
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@ -3141,25 +3134,21 @@ static void PollInputEvents(void)
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// Register previous mouse states
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previousMouseWheelY = currentMouseWheelY;
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currentMouseWheelY = 0;
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for (int i = 0; i < 3; i++)
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{
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previousMouseState[i] = currentMouseState[i];
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}
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for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
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// Loop over pending messages
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while (HasMessageFromUWP())
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{
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UWPMessage *msg = GetMessageFromUWP();
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switch (msg->Type)
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switch (msg->type)
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{
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case RegisterKey:
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case UWP_MSG_REGISTER_KEY:
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{
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// Convert from virtualKey
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int actualKey = -1;
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switch (msg->Int0)
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switch (msg->paramInt0)
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{
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case 0x08: actualKey = KEY_BACKSPACE; break;
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case 0x20: actualKey = KEY_SPACE; break;
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@ -3224,60 +3213,30 @@ static void PollInputEvents(void)
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case 0x58: actualKey = KEY_X; break;
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case 0x59: actualKey = KEY_Y; break;
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case 0x5A: actualKey = KEY_Z; break;
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default: break;
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}
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if (actualKey > -1)
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currentKeyState[actualKey] = msg->Char0;
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break;
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}
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if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0;
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case RegisterClick:
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} break;
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case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break;
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case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break;
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case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break;
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case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break;
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case UWP_MSG_SET_GAMEPAD_BUTTON:
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{
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currentMouseState[msg->Int0] = msg->Char0;
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break;
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}
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case ScrollWheelUpdate:
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if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0;
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} break;
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case UWP_MSG_SET_GAMEPAD_AXIS:
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{
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currentMouseWheelY += msg->Int0;
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break;
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}
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case UpdateMouseLocation:
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if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0;
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} break;
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case UWP_MSG_SET_DISPLAY_DIMS:
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{
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mousePosition = msg->Vector0;
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break;
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}
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case MarkGamepadActive:
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{
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if (msg->Int0 < MAX_GAMEPADS)
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gamepadReady[msg->Int0] = msg->Bool0;
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break;
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}
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case MarkGamepadButton:
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{
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if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS)
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currentGamepadState[msg->Int0][msg->Int1] = msg->Char0;
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break;
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}
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case MarkGamepadAxis:
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{
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if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
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gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
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break;
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}
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case SetDisplayDims:
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{
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displayWidth = msg->Vector0.x;
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displayHeight = msg->Vector0.y;
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break;
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}
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case HandleResize:
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displayWidth = msg->paramVector0.x;
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displayHeight = msg->paramVector0.y;
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} break;
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case UWP_MSG_HANDLE_RESIZE:
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{
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eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
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@ -3300,21 +3259,15 @@ static void PollInputEvents(void)
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// NOTE: Postprocessing texture is not scaled to new size
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windowResized = true;
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break;
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}
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case SetGameTime:
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{
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currentTime = msg->Double0;
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break;
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}
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} break;
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case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break;
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default: break;
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}
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DeleteUWPMessage(msg); //Delete, we are done
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}
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#endif
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#endif // defined(PLATFORM_UWP)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// Mouse input polling
|
||||
|
|
29
src/rlgl.h
29
src/rlgl.h
|
@ -422,8 +422,8 @@ RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current ma
|
|||
RLAPI void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
|
||||
RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
|
||||
RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
|
||||
RLAPI void rlFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
RLAPI void rlOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar);
|
||||
RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
|
||||
RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -888,14 +888,14 @@ void rlMatrixMode(int mode)
|
|||
}
|
||||
}
|
||||
|
||||
void rlFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
|
||||
void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
|
||||
{
|
||||
glFrustum(left, right, bottom, top, zNear, zFar);
|
||||
glFrustum(left, right, bottom, top, znear, zfar);
|
||||
}
|
||||
|
||||
void rlOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
|
||||
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
|
||||
{
|
||||
glOrtho(left, right, bottom, top, zNear, zFar);
|
||||
glOrtho(left, right, bottom, top, znear, zfar);
|
||||
}
|
||||
|
||||
void rlPushMatrix(void) { glPushMatrix(); }
|
||||
|
@ -1491,7 +1491,6 @@ void rlglInit(int width, int height)
|
|||
GLint numExt = 0;
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
|
||||
// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
|
||||
vaoSupported = true;
|
||||
|
||||
|
@ -1504,12 +1503,7 @@ void rlglInit(int width, int height)
|
|||
// NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that)
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
|
||||
#else
|
||||
const char *extList[numExt];
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
|
||||
|
||||
#elif defined(GRAPHICS_API_OPENGL_ES2)
|
||||
|
@ -1523,10 +1517,10 @@ void rlglInit(int width, int height)
|
|||
// NOTE: String could be splitted using strtok() function (string.h)
|
||||
// NOTE: strtok() modifies the passed string, it can not be const
|
||||
|
||||
char *extList[512]; // Allocate 512 strings pointers (2 KB)
|
||||
// Allocate 512 strings pointers (2 KB)
|
||||
const char **extList = RL_MALLOC(sizeof(const char *)*512);
|
||||
|
||||
extList[numExt] = strtok(extensionsDup, " ");
|
||||
|
||||
while (extList[numExt] != NULL)
|
||||
{
|
||||
numExt++;
|
||||
|
@ -1619,9 +1613,7 @@ void rlglInit(int width, int height)
|
|||
if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
|
||||
}
|
||||
|
||||
#if defined(_WIN32) && defined(_MSC_VER) && !defined(PLATFORM_UWP) //is this a hotfix? I may need to find out why this is broken
|
||||
RL_FREE(extList);
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
if (vaoSupported) TraceLog(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully");
|
||||
|
@ -1642,11 +1634,8 @@ void rlglInit(int width, int height)
|
|||
|
||||
if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");
|
||||
|
||||
|
||||
|
||||
// Initialize buffers, default shaders and default textures
|
||||
//----------------------------------------------------------
|
||||
|
||||
// Init default white texture
|
||||
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
|
||||
defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
|
||||
|
@ -4623,6 +4612,6 @@ int GetPixelDataSize(int width, int height, int format)
|
|||
|
||||
return dataSize;
|
||||
}
|
||||
#endif
|
||||
#endif // RLGL_STANDALONE
|
||||
|
||||
#endif // RLGL_IMPLEMENTATION
|
41
src/utils.c
41
src/utils.c
|
@ -216,15 +216,15 @@ static UWPMessage* UWPInMessages[MAX_MESSAGES]; //Messages in from UWP
|
|||
UWPMessage* CreateUWPMessage(void)
|
||||
{
|
||||
UWPMessage *msg = (UWPMessage *)RL_MALLOC(sizeof(UWPMessage));
|
||||
msg->Type = None;
|
||||
msg->type = UWP_MSG_NONE;
|
||||
Vector2 v0 = { 0, 0 };
|
||||
msg->Vector0 = v0;
|
||||
msg->Int0 = 0;
|
||||
msg->Int1 = 0;
|
||||
msg->Char0 = 0;
|
||||
msg->Float0 = 0;
|
||||
msg->Double0 = 0;
|
||||
msg->Bool0 = false;
|
||||
msg->paramVector0 = v0;
|
||||
msg->paramInt0 = 0;
|
||||
msg->paramInt1 = 0;
|
||||
msg->paramChar0 = 0;
|
||||
msg->paramFloat0 = 0;
|
||||
msg->paramDouble0 = 0;
|
||||
msg->paramBool0 = false;
|
||||
return msg;
|
||||
}
|
||||
|
||||
|
@ -235,15 +235,12 @@ void DeleteUWPMessage(UWPMessage* msg)
|
|||
|
||||
bool UWPHasMessages(void)
|
||||
{
|
||||
return UWPOutMessageId > -1;
|
||||
return (UWPOutMessageId > -1);
|
||||
}
|
||||
|
||||
UWPMessage *UWPGetMessage(void)
|
||||
{
|
||||
if (UWPHasMessages())
|
||||
{
|
||||
return UWPOutMessages[UWPOutMessageId--];
|
||||
}
|
||||
if (UWPHasMessages()) return UWPOutMessages[UWPOutMessageId--];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
@ -255,10 +252,7 @@ void UWPSendMessage(UWPMessage* msg)
|
|||
UWPInMessageId++;
|
||||
UWPInMessages[UWPInMessageId] = msg;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
|
||||
}
|
||||
else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
|
||||
}
|
||||
|
||||
void SendMessageToUWP(UWPMessage *msg)
|
||||
|
@ -268,10 +262,7 @@ void SendMessageToUWP(UWPMessage* msg)
|
|||
UWPOutMessageId++;
|
||||
UWPOutMessages[UWPOutMessageId] = msg;
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
|
||||
}
|
||||
else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
|
||||
}
|
||||
|
||||
bool HasMessageFromUWP(void)
|
||||
|
@ -281,12 +272,8 @@ bool HasMessageFromUWP(void)
|
|||
|
||||
UWPMessage* GetMessageFromUWP(void)
|
||||
{
|
||||
if (HasMessageFromUWP())
|
||||
{
|
||||
return UWPInMessages[UWPInMessageId--];
|
||||
}
|
||||
if (HasMessageFromUWP()) return UWPInMessages[UWPInMessageId--];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // defined(PLATFORM_UWP)
|
||||
|
|
74
src/utils.h
74
src/utils.h
|
@ -60,56 +60,40 @@ FILE *android_fopen(const char *fileName, const char *mode); // Replacement f
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_UWP)
|
||||
|
||||
// UWP Messages System
|
||||
|
||||
typedef enum
|
||||
{
|
||||
None = 0,
|
||||
typedef enum {
|
||||
UWP_MSG_NONE = 0,
|
||||
|
||||
// Send
|
||||
ShowMouse,
|
||||
HideMouse,
|
||||
LockMouse,
|
||||
UnlockMouse,
|
||||
SetMouseLocation, //Vector0 (pos)
|
||||
UWP_MSG_SHOW_MOUSE,
|
||||
UWP_MSG_HIDE_MOUSE,
|
||||
UWP_MSG_LOCK_MOUSE,
|
||||
UWP_MSG_UNLOCK_MOUSE,
|
||||
UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos)
|
||||
|
||||
//Recieve (Into C)
|
||||
RegisterKey, //Int0 (key), Char0 (status)
|
||||
RegisterClick, //Int0 (button), Char0 (status)
|
||||
ScrollWheelUpdate, //Int0 (delta)
|
||||
UpdateMouseLocation, //Vector0 (pos)
|
||||
MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not)
|
||||
MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status)
|
||||
MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value)
|
||||
SetDisplayDims, //Vector0 (display dimensions)
|
||||
HandleResize, //Vector0 (new dimensions) - Onresized event
|
||||
SetGameTime, //Int0
|
||||
// Receive (Into C)
|
||||
UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status)
|
||||
UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status)
|
||||
UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta)
|
||||
UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos)
|
||||
UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not)
|
||||
UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status)
|
||||
UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value)
|
||||
UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions)
|
||||
UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event
|
||||
UWP_MSG_SET_GAME_TIME, // paramInt0
|
||||
} UWPMessageType;
|
||||
|
||||
typedef struct UWPMessage
|
||||
{
|
||||
//The message type
|
||||
UWPMessageType Type;
|
||||
typedef struct UWPMessage {
|
||||
UWPMessageType type; // Message type
|
||||
|
||||
//Vector parameters
|
||||
Vector2 Vector0;
|
||||
|
||||
//Int parameters
|
||||
int Int0;
|
||||
int Int1;
|
||||
|
||||
//Char parameters
|
||||
char Char0;
|
||||
|
||||
//Float parameters
|
||||
float Float0;
|
||||
|
||||
//Double parameters
|
||||
double Double0;
|
||||
|
||||
//Bool parameters
|
||||
bool Bool0;
|
||||
Vector2 paramVector0; // Vector parameters
|
||||
int paramInt0; // Int parameter
|
||||
int paramInt1; // Int parameter
|
||||
char paramChar0; // Char parameters
|
||||
float paramFloat0; // Float parameters
|
||||
double paramDouble0; // Double parameters
|
||||
bool paramBool0; // Bool parameters
|
||||
|
||||
// More parameters can be added and fed to functions
|
||||
} UWPMessage;
|
||||
|
@ -126,13 +110,13 @@ RLAPI UWPMessage* UWPGetMessage(void);
|
|||
RLAPI void UWPSendMessage(UWPMessage* msg);
|
||||
|
||||
// For C to call
|
||||
#ifndef _cplusplus //Hide from C++ code
|
||||
#ifndef __cplusplus // Hide from C++ code
|
||||
void SendMessageToUWP(UWPMessage* msg);
|
||||
bool HasMessageFromUWP(void);
|
||||
UWPMessage* GetMessageFromUWP(void);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif //defined(PLATFORM_UWP)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue