diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp index ae137ed2a..82e5b12ed 100644 --- a/projects/VS2017.UWP/raylib.App.UWP/App.cpp +++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp @@ -17,7 +17,7 @@ int main(Platform::Array^) App::App() { - //This does not work... need to fix this. + // This does not work... need to fix this. SetConfigFlags(0); Setup(640, 480); @@ -30,49 +30,50 @@ static int gTime = 0; // This method is called every frame void App::Update() { - //return; - // Draw + // Update + //---------------------------------------------------------------------------------- + posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5; + posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5; + + auto mPos = GetMousePosition(); + + if (IsKeyPressed(KEY_A)) + { + posX -= 50; + EnableCursor(); + } + + if (IsKeyPressed(KEY_D)) + { + posX += 50; + DisableCursor(); + } + + static int pos = 0; + pos -= GetMouseWheelMove(); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); - - posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5; - posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5; DrawRectangle(posX, posY, 400, 100, RED); DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); - auto mPos = GetMousePosition(); - DrawCircle(mPos.x, mPos.y, 40, BLUE); if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE); - if (IsKeyPressed(KEY_A)) - { - posX -= 50; - EnableCursor(); - } - - if (IsKeyPressed(KEY_D)) - { - posX += 50; - DisableCursor(); - } + if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK); + if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK); + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK); - if (IsKeyDown(KEY_LEFT_ALT)) - DrawRectangle(250, 250, 20, 20, BLACK); - if (IsKeyDown(KEY_BACKSPACE)) - DrawRectangle(280, 250, 20, 20, BLACK); - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) - DrawRectangle(280, 250, 20, 20, BLACK); - - static int pos = 0; - pos -= GetMouseWheelMove(); - DrawRectangle(280, pos + 50, 20, 20, BLACK); DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE); EndDrawing(); + //---------------------------------------------------------------------------------- } \ No newline at end of file diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.h b/projects/VS2017.UWP/raylib.App.UWP/App.h index 26c1d400b..fa33237d3 100644 --- a/projects/VS2017.UWP/raylib.App.UWP/App.h +++ b/projects/VS2017.UWP/raylib.App.UWP/App.h @@ -4,10 +4,10 @@ #include "pch.h" -//Define what header we use for BaseApp.h +// Define what header we use for BaseApp.h #define PCH "pch.h" -//Enable hold hack +// Enable hold hack #define HOLDHACK #include "BaseApp.h" diff --git a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h index e27909e25..74434a759 100644 --- a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h +++ b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h @@ -126,44 +126,43 @@ public: void Setup(int width, int height) { - //Set dimensions + // Set dimensions this->width = width; this->height = height; } virtual void Run() { - //Get display dimensions + // Get display dimensions DisplayInformation^ dInfo = DisplayInformation::GetForCurrentView(); Vector2 screenSize = { dInfo->ScreenWidthInRawPixels, dInfo->ScreenHeightInRawPixels }; - //Send display dimensions - UWPMessage* msg = CreateUWPMessage(); - msg->Type = SetDisplayDims; - msg->Vector0 = screenSize; + // Send display dimensions + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_SET_DISPLAY_DIMS; + msg->paramVector0 = screenSize; UWPSendMessage(msg); - //Send the time to the core + // Send the time to the core using clock = std::chrono::high_resolution_clock; auto timeStart = clock::now(); - //Set fps if 0 - if (GetFPS() <= 0) - SetTargetFPS(60); + // Set fps if 0 + if (GetFPS() <= 0) SetTargetFPS(60); while (!mWindowClosed) { if (mWindowVisible) { - //Send time + // Send time auto delta = clock::now() - timeStart; - UWPMessage* timeMsg = CreateUWPMessage(); - timeMsg->Type = SetGameTime; - timeMsg->Double0 = std::chrono::duration_cast(delta).count(); + UWPMessage *timeMsg = CreateUWPMessage(); + timeMsg->type = UWP_MSG_SET_GAME_TIME; + timeMsg->paramDouble0 = std::chrono::duration_cast(delta).count(); UWPSendMessage(timeMsg); - //Call update function + // Call update function Update(); PollInput(); @@ -191,38 +190,38 @@ protected: { // Process Messages { - //Loop over pending messages + // Loop over pending messages while (UWPHasMessages()) { - //Get the message + // Get the message auto msg = UWPGetMessage(); - //Carry out the command - switch(msg->Type) + // Carry out the command + switch(msg->type) { - case ShowMouse: //Do the same thing because of how UWP works... - case UnlockMouse: + case UWP_MSG_SHOW_MOUSE: // Do the same thing because of how UWP works... + case UWP_MSG_UNLOCK_MOUSE: { CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor; cursorLocked = false; MoveMouse(GetMousePosition()); break; } - case HideMouse: //Do the same thing because of how UWP works... - case LockMouse: + case UWP_MSG_HIDE_MOUSE: // Do the same thing because of how UWP works... + case UWP_MSG_LOCK_MOUSE: { CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; cursorLocked = true; break; } - case SetMouseLocation: + case UWP_MSG_SET_MOUSE_LOCATION: { - MoveMouse(msg->Vector0); + MoveMouse(msg->paramVector0); break; } } - //Delete the message + // Delete the message DeleteUWPMessage(msg); } } @@ -233,8 +232,8 @@ protected: auto state = CoreWindow::GetForCurrentThread()->GetKeyState((Windows::System::VirtualKey) k); #ifdef HOLDHACK - //Super hacky way of waiting three frames to see if we are ready to register the key as deregistered - //This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering + // Super hacky way of waiting three frames to see if we are ready to register the key as deregistered + // This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering if (KeyboardStateHack[k] == 2) { if ((state & CoreVirtualKeyStates::None) == CoreVirtualKeyStates::None) @@ -261,10 +260,10 @@ protected: } } #endif - //Left and right alt, KeyUp and KeyDown are not called for it - //No need to hack because this is not a character + // Left and right alt, KeyUp and KeyDown are not called for it + // No need to hack because this is not a character - //TODO: Maybe do all other key registrations like this, no more key events? + // TODO: Maybe do all other key registrations like this, no more key events? if (k == 0xA4 || k == 0xA5) { @@ -283,7 +282,8 @@ protected: // Process Mouse { - if (CurrentPointerID > -1) { + if (CurrentPointerID > -1) + { auto point = PointerPoint::GetCurrentPoint(CurrentPointerID); auto props = point->Properties; @@ -355,9 +355,9 @@ protected: // e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list. UWPMessage* msg = CreateUWPMessage(); - msg->Type = MarkGamepadActive; - msg->Int0 = i; - msg->Bool0 = i < Gamepad::Gamepads->Size; + msg->type = UWP_MSG_SET_GAMEPAD_ACTIVE; + msg->paramInt0 = i; + msg->paramBool0 = i < Gamepad::Gamepads->Size; UWPSendMessage(msg); } @@ -410,7 +410,7 @@ protected: void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = HandleResize; + msg->type = UWP_MSG_HANDLE_RESIZE; UWPSendMessage(msg); } @@ -439,8 +439,8 @@ protected: void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = ScrollWheelUpdate; - msg->Float0 = args->CurrentPoint->Properties->MouseWheelDelta; + msg->type = UWP_MSG_SCROLL_WHEEL_UPDATE; + msg->paramFloat0 = args->CurrentPoint->Properties->MouseWheelDelta; UWPSendMessage(msg); } @@ -453,7 +453,7 @@ protected: void OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args) { #ifdef HOLDHACK - //Start the hack + // Start the hack KeyboardStateHack[(int)args->VirtualKey] = 1; #endif @@ -463,7 +463,7 @@ protected: void OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args) { #ifdef HOLDHACK - //The same hack + // The same hack if (KeyboardStateHack[(int)args->VirtualKey] == 1) { KeyboardStateHack[(int)args->VirtualKey] = 2; @@ -482,7 +482,7 @@ protected: KeyboardStateHack[(int)args->VirtualKey] = 0; } #else - //No hack, allow flickers + // No hack, allow flickers RegisterKey((int)args->VirtualKey, 0); #endif } @@ -492,9 +492,9 @@ private: void RegisterKey(int key, char status) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = UWPMessageType::RegisterKey; - msg->Int0 = key; - msg->Char0 = status; + msg->type = UWPMessageType::UWP_MSG_REGISTER_KEY; + msg->paramInt0 = key; + msg->paramChar0 = status; UWPSendMessage(msg); } @@ -508,37 +508,37 @@ private: void RegisterGamepadButton(int gamepad, int button, char status) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = MarkGamepadButton; - msg->Int0 = gamepad; - msg->Int1 = button; - msg->Char0 = status; + msg->type = UWP_MSG_SET_GAMEPAD_BUTTON; + msg->paramInt0 = gamepad; + msg->paramInt1 = button; + msg->paramChar0 = status; UWPSendMessage(msg); } void RegisterGamepadAxis(int gamepad, int axis, float value) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = MarkGamepadAxis; - msg->Int0 = gamepad; - msg->Int1 = axis; - msg->Float0 = value; + msg->type = UWP_MSG_SET_GAMEPAD_AXIS; + msg->paramInt0 = gamepad; + msg->paramInt1 = axis; + msg->paramFloat0 = value; UWPSendMessage(msg); } void UpdateMousePosition(Vector2 pos) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = UpdateMouseLocation; - msg->Vector0 = pos; + msg->type = UWP_MSG_UPDATE_MOUSE_LOCATION; + msg->paramVector0 = pos; UWPSendMessage(msg); } void RegisterClick(int button, char status) { UWPMessage* msg = CreateUWPMessage(); - msg->Type = UWPMessageType::RegisterClick; - msg->Int0 = button; - msg->Char0 = status; + msg->type = UWPMessageType::UWP_MSG_REGISTER_CLICK; + msg->paramInt0 = button; + msg->paramChar0 = status; UWPSendMessage(msg); } @@ -551,11 +551,11 @@ private: int CurrentPointerID = -1; #ifdef HOLDHACK - char KeyboardStateHack[0xA6]; //0xA6 because the highest key we compare against is 0xA5 + char KeyboardStateHack[0xA6]; // 0xA6 because the highest key we compare against is 0xA5 #endif }; -//Application source for creating the program +// Application source for creating the program template ref class ApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { diff --git a/src/core.c b/src/core.c index db75979a1..2a8f2e3ac 100644 --- a/src/core.c +++ b/src/core.c @@ -391,7 +391,6 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto static pthread_t gamepadThreadId; // Gamepad reading thread id static char gamepadName[64]; // Gamepad name holder #endif - //----------------------------------------------------------------------------------- // Timming system variables @@ -402,7 +401,6 @@ static double updateTime = 0.0; // Time measure for frame update static double drawTime = 0.0; // Time measure for frame draw static double frameTime = 0.0; // Time measure for one frame static double targetTime = 0.0; // Desired time for one frame, if 0 not applied - //----------------------------------------------------------------------------------- // Config internal variables @@ -1027,8 +1025,8 @@ void ShowCursor(void) glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); #endif #if defined(PLATFORM_UWP) - UWPMessage* msg = CreateUWPMessage(); - msg->Type = ShowMouse; + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_SHOW_MOUSE; SendMessageToUWP(msg); #endif cursorHidden = false; @@ -1041,8 +1039,8 @@ void HideCursor(void) glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); #endif #if defined(PLATFORM_UWP) - UWPMessage* msg = CreateUWPMessage(); - msg->Type = HideMouse; + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_HIDE_MOUSE; SendMessageToUWP(msg); #endif cursorHidden = true; @@ -1064,8 +1062,8 @@ void EnableCursor(void) toggleCursorLock = true; #endif #if defined(PLATFORM_UWP) - UWPMessage* msg = CreateUWPMessage(); - msg->Type = LockMouse; + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_LOCK_MOUSE; SendMessageToUWP(msg); #endif cursorHidden = false; @@ -1081,8 +1079,8 @@ void DisableCursor(void) toggleCursorLock = true; #endif #if defined(PLATFORM_UWP) - UWPMessage* msg = CreateUWPMessage(); - msg->Type = UnlockMouse; + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_UNLOCK_MOUSE; SendMessageToUWP(msg); #endif cursorHidden = true; @@ -1165,7 +1163,7 @@ void EndDrawing(void) frameTime += extraTime; } - return; + return; } // Initialize 2D mode with custom camera (2D) @@ -1444,8 +1442,8 @@ double GetTime(void) #endif #if defined(PLATFORM_UWP) - //Updated through messages - return currentTime; + // Updated through messages + return currentTime; #endif } @@ -2236,10 +2234,10 @@ void SetMousePosition(int x, int y) glfwSetCursorPos(window, mousePosition.x, mousePosition.y); #endif #if defined(PLATFORM_UWP) - UWPMessage* msg = CreateUWPMessage(); - msg->Type = SetMouseLocation; - msg->Vector0.x = mousePosition.x; - msg->Vector0.y = mousePosition.y; + UWPMessage *msg = CreateUWPMessage(); + msg->type = UWP_MSG_SET_MOUSE_LOCATION; + msg->paramVector0.x = mousePosition.x; + msg->paramVector0.y = mousePosition.y; SendMessageToUWP(msg); #endif } @@ -2711,8 +2709,6 @@ static bool InitGraphicsDevice(int width, int height) } } - //SetupFramebuffer(displayWidth, displayHeight); - EGLint numConfigs = 0; if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) { @@ -2769,8 +2765,6 @@ static bool InitGraphicsDevice(int width, int height) eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); - //SetupFramebuffer(displayWidth, displayHeight); //Borked - #else // PLATFORM_ANDROID, PLATFORM_RPI EGLint numConfigs; @@ -2941,8 +2935,8 @@ static void SetupFramebuffer(int width, int height) TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight); // Downscaling to fit display with border-bars - float widthRatio = (float)displayWidth / (float)screenWidth; - float heightRatio = (float)displayHeight / (float)screenHeight; + float widthRatio = (float)displayWidth/(float)screenWidth; + float heightRatio = (float)displayHeight/(float)screenHeight; if (widthRatio <= heightRatio) { @@ -2960,7 +2954,7 @@ static void SetupFramebuffer(int width, int height) } // Screen scaling required - float scaleRatio = (float)renderWidth / (float)screenWidth; + float scaleRatio = (float)renderWidth/(float)screenWidth; screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio); // NOTE: We render to full display resolution! @@ -2976,13 +2970,13 @@ static void SetupFramebuffer(int width, int height) TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight); // Upscaling to fit display with border-bars - float displayRatio = (float)displayWidth / (float)displayHeight; - float screenRatio = (float)screenWidth / (float)screenHeight; + float displayRatio = (float)displayWidth/(float)displayHeight; + float screenRatio = (float)screenWidth/(float)screenHeight; if (displayRatio <= screenRatio) { renderWidth = screenWidth; - renderHeight = (int)round((float)screenWidth / displayRatio); + renderHeight = (int)round((float)screenWidth/displayRatio); renderOffsetX = 0; renderOffsetY = (renderHeight - screenHeight); } @@ -3126,7 +3120,6 @@ static void PollInputEvents(void) #endif #if defined(PLATFORM_UWP) - // Register previous keys states for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i]; @@ -3141,180 +3134,140 @@ static void PollInputEvents(void) // Register previous mouse states previousMouseWheelY = currentMouseWheelY; currentMouseWheelY = 0; - for (int i = 0; i < 3; i++) - { - previousMouseState[i] = currentMouseState[i]; - - } + for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i]; // Loop over pending messages while (HasMessageFromUWP()) { - UWPMessage* msg = GetMessageFromUWP(); + UWPMessage *msg = GetMessageFromUWP(); - switch (msg->Type) + switch (msg->type) { - case RegisterKey: - { - //Convert from virtualKey - int actualKey = -1; - - switch (msg->Int0) + case UWP_MSG_REGISTER_KEY: { - case 0x08: actualKey = KEY_BACKSPACE; break; - case 0x20: actualKey = KEY_SPACE; break; - case 0x1B: actualKey = KEY_ESCAPE; break; - case 0x0D: actualKey = KEY_ENTER; break; - case 0x2E: actualKey = KEY_DELETE; break; - case 0x27: actualKey = KEY_RIGHT; break; - case 0x25: actualKey = KEY_LEFT; break; - case 0x28: actualKey = KEY_DOWN; break; - case 0x26: actualKey = KEY_UP; break; - case 0x70: actualKey = KEY_F1; break; - case 0x71: actualKey = KEY_F2; break; - case 0x72: actualKey = KEY_F3; break; - case 0x73: actualKey = KEY_F4; break; - case 0x74: actualKey = KEY_F5; break; - case 0x75: actualKey = KEY_F6; break; - case 0x76: actualKey = KEY_F7; break; - case 0x77: actualKey = KEY_F8; break; - case 0x78: actualKey = KEY_F9; break; - case 0x79: actualKey = KEY_F10; break; - case 0x7A: actualKey = KEY_F11; break; - case 0x7B: actualKey = KEY_F12; break; - case 0xA0: actualKey = KEY_LEFT_SHIFT; break; - case 0xA2: actualKey = KEY_LEFT_CONTROL; break; - case 0xA4: actualKey = KEY_LEFT_ALT; break; - case 0xA1: actualKey = KEY_RIGHT_SHIFT; break; - case 0xA3: actualKey = KEY_RIGHT_CONTROL; break; - case 0xA5: actualKey = KEY_RIGHT_ALT; break; - case 0x30: actualKey = KEY_ZERO; break; - case 0x31: actualKey = KEY_ONE; break; - case 0x32: actualKey = KEY_TWO; break; - case 0x33: actualKey = KEY_THREE; break; - case 0x34: actualKey = KEY_FOUR; break; - case 0x35: actualKey = KEY_FIVE; break; - case 0x36: actualKey = KEY_SIX; break; - case 0x37: actualKey = KEY_SEVEN; break; - case 0x38: actualKey = KEY_EIGHT; break; - case 0x39: actualKey = KEY_NINE; break; - case 0x41: actualKey = KEY_A; break; - case 0x42: actualKey = KEY_B; break; - case 0x43: actualKey = KEY_C; break; - case 0x44: actualKey = KEY_D; break; - case 0x45: actualKey = KEY_E; break; - case 0x46: actualKey = KEY_F; break; - case 0x47: actualKey = KEY_G; break; - case 0x48: actualKey = KEY_H; break; - case 0x49: actualKey = KEY_I; break; - case 0x4A: actualKey = KEY_J; break; - case 0x4B: actualKey = KEY_K; break; - case 0x4C: actualKey = KEY_L; break; - case 0x4D: actualKey = KEY_M; break; - case 0x4E: actualKey = KEY_N; break; - case 0x4F: actualKey = KEY_O; break; - case 0x50: actualKey = KEY_P; break; - case 0x51: actualKey = KEY_Q; break; - case 0x52: actualKey = KEY_R; break; - case 0x53: actualKey = KEY_S; break; - case 0x54: actualKey = KEY_T; break; - case 0x55: actualKey = KEY_U; break; - case 0x56: actualKey = KEY_V; break; - case 0x57: actualKey = KEY_W; break; - case 0x58: actualKey = KEY_X; break; - case 0x59: actualKey = KEY_Y; break; - case 0x5A: actualKey = KEY_Z; break; - } + // Convert from virtualKey + int actualKey = -1; - if (actualKey > -1) - currentKeyState[actualKey] = msg->Char0; - break; - } + switch (msg->paramInt0) + { + case 0x08: actualKey = KEY_BACKSPACE; break; + case 0x20: actualKey = KEY_SPACE; break; + case 0x1B: actualKey = KEY_ESCAPE; break; + case 0x0D: actualKey = KEY_ENTER; break; + case 0x2E: actualKey = KEY_DELETE; break; + case 0x27: actualKey = KEY_RIGHT; break; + case 0x25: actualKey = KEY_LEFT; break; + case 0x28: actualKey = KEY_DOWN; break; + case 0x26: actualKey = KEY_UP; break; + case 0x70: actualKey = KEY_F1; break; + case 0x71: actualKey = KEY_F2; break; + case 0x72: actualKey = KEY_F3; break; + case 0x73: actualKey = KEY_F4; break; + case 0x74: actualKey = KEY_F5; break; + case 0x75: actualKey = KEY_F6; break; + case 0x76: actualKey = KEY_F7; break; + case 0x77: actualKey = KEY_F8; break; + case 0x78: actualKey = KEY_F9; break; + case 0x79: actualKey = KEY_F10; break; + case 0x7A: actualKey = KEY_F11; break; + case 0x7B: actualKey = KEY_F12; break; + case 0xA0: actualKey = KEY_LEFT_SHIFT; break; + case 0xA2: actualKey = KEY_LEFT_CONTROL; break; + case 0xA4: actualKey = KEY_LEFT_ALT; break; + case 0xA1: actualKey = KEY_RIGHT_SHIFT; break; + case 0xA3: actualKey = KEY_RIGHT_CONTROL; break; + case 0xA5: actualKey = KEY_RIGHT_ALT; break; + case 0x30: actualKey = KEY_ZERO; break; + case 0x31: actualKey = KEY_ONE; break; + case 0x32: actualKey = KEY_TWO; break; + case 0x33: actualKey = KEY_THREE; break; + case 0x34: actualKey = KEY_FOUR; break; + case 0x35: actualKey = KEY_FIVE; break; + case 0x36: actualKey = KEY_SIX; break; + case 0x37: actualKey = KEY_SEVEN; break; + case 0x38: actualKey = KEY_EIGHT; break; + case 0x39: actualKey = KEY_NINE; break; + case 0x41: actualKey = KEY_A; break; + case 0x42: actualKey = KEY_B; break; + case 0x43: actualKey = KEY_C; break; + case 0x44: actualKey = KEY_D; break; + case 0x45: actualKey = KEY_E; break; + case 0x46: actualKey = KEY_F; break; + case 0x47: actualKey = KEY_G; break; + case 0x48: actualKey = KEY_H; break; + case 0x49: actualKey = KEY_I; break; + case 0x4A: actualKey = KEY_J; break; + case 0x4B: actualKey = KEY_K; break; + case 0x4C: actualKey = KEY_L; break; + case 0x4D: actualKey = KEY_M; break; + case 0x4E: actualKey = KEY_N; break; + case 0x4F: actualKey = KEY_O; break; + case 0x50: actualKey = KEY_P; break; + case 0x51: actualKey = KEY_Q; break; + case 0x52: actualKey = KEY_R; break; + case 0x53: actualKey = KEY_S; break; + case 0x54: actualKey = KEY_T; break; + case 0x55: actualKey = KEY_U; break; + case 0x56: actualKey = KEY_V; break; + case 0x57: actualKey = KEY_W; break; + case 0x58: actualKey = KEY_X; break; + case 0x59: actualKey = KEY_Y; break; + case 0x5A: actualKey = KEY_Z; break; + default: break; + } - case RegisterClick: - { - currentMouseState[msg->Int0] = msg->Char0; - break; - } + if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0; - case ScrollWheelUpdate: - { - currentMouseWheelY += msg->Int0; - break; - } + } break; + case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break; + case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break; + case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break; + case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break; + case UWP_MSG_SET_GAMEPAD_BUTTON: + { + if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0; + } break; + case UWP_MSG_SET_GAMEPAD_AXIS: + { + if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0; + } break; + case UWP_MSG_SET_DISPLAY_DIMS: + { + displayWidth = msg->paramVector0.x; + displayHeight = msg->paramVector0.y; + } break; + case UWP_MSG_HANDLE_RESIZE: + { + eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); + eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); - case UpdateMouseLocation: - { - mousePosition = msg->Vector0; - break; - } + // If window is resized, viewport and projection matrix needs to be re-calculated + rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height + rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix + rlLoadIdentity(); // Reset current matrix (PROJECTION) + rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) + rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix + rlLoadIdentity(); // Reset current matrix (MODELVIEW) + rlClearScreenBuffers(); // Clear screen buffers (color and depth) - case MarkGamepadActive: - { - if (msg->Int0 < MAX_GAMEPADS) - gamepadReady[msg->Int0] = msg->Bool0; - break; - } + // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) + // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, + // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) + currentWidth = screenWidth; + currentHeight = screenHeight; - case MarkGamepadButton: - { - if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS) - currentGamepadState[msg->Int0][msg->Int1] = msg->Char0; - break; - } - - case MarkGamepadAxis: - { - if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS) - gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0; - break; - } - - case SetDisplayDims: - { - displayWidth = msg->Vector0.x; - displayHeight = msg->Vector0.y; - break; - } - - case HandleResize: - { - eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth); - eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight); - - // If window is resized, viewport and projection matrix needs to be re-calculated - rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height - rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix - rlLoadIdentity(); // Reset current matrix (PROJECTION) - rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0) - rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix - rlLoadIdentity(); // Reset current matrix (MODELVIEW) - rlClearScreenBuffers(); // Clear screen buffers (color and depth) - - // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D()) - // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor, - // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported) - currentWidth = screenWidth; - currentHeight = screenHeight; - - // NOTE: Postprocessing texture is not scaled to new size - - windowResized = true; - break; - } - - case SetGameTime: - { - currentTime = msg->Double0; - break; - } + // NOTE: Postprocessing texture is not scaled to new size + windowResized = true; + + } break; + case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break; + default: break; } DeleteUWPMessage(msg); //Delete, we are done } - -#endif +#endif // defined(PLATFORM_UWP) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) // Mouse input polling diff --git a/src/rlgl.h b/src/rlgl.h index ae92f149e..1091f0d1c 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -422,8 +422,8 @@ RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current ma RLAPI void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix -RLAPI void rlFrustum(double left, double right, double bottom, double top, double near, double far); -RLAPI void rlOrtho(double left, double right, double bottom, double top, double near, double far); +RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area //------------------------------------------------------------------------------------ @@ -888,14 +888,14 @@ void rlMatrixMode(int mode) } } -void rlFrustum(double left, double right, double bottom, double top, double zNear, double zFar) +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) { - glFrustum(left, right, bottom, top, zNear, zFar); + glFrustum(left, right, bottom, top, znear, zfar); } -void rlOrtho(double left, double right, double bottom, double top, double zNear, double zFar) +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) { - glOrtho(left, right, bottom, top, zNear, zFar); + glOrtho(left, right, bottom, top, znear, zfar); } void rlPushMatrix(void) { glPushMatrix(); } @@ -1491,7 +1491,6 @@ void rlglInit(int width, int height) GLint numExt = 0; #if defined(GRAPHICS_API_OPENGL_33) - // NOTE: On OpenGL 3.3 VAO and NPOT are supported by default vaoSupported = true; @@ -1504,12 +1503,7 @@ void rlglInit(int width, int height) // NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that) glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); -#if defined(_MSC_VER) const char **extList = RL_MALLOC(sizeof(const char *)*numExt); -#else - const char *extList[numExt]; -#endif - for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i); #elif defined(GRAPHICS_API_OPENGL_ES2) @@ -1523,10 +1517,10 @@ void rlglInit(int width, int height) // NOTE: String could be splitted using strtok() function (string.h) // NOTE: strtok() modifies the passed string, it can not be const - char *extList[512]; // Allocate 512 strings pointers (2 KB) + // Allocate 512 strings pointers (2 KB) + const char **extList = RL_MALLOC(sizeof(const char *)*512); extList[numExt] = strtok(extensionsDup, " "); - while (extList[numExt] != NULL) { numExt++; @@ -1619,9 +1613,7 @@ void rlglInit(int width, int height) if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true; } -#if defined(_WIN32) && defined(_MSC_VER) && !defined(PLATFORM_UWP) //is this a hotfix? I may need to find out why this is broken RL_FREE(extList); -#endif #if defined(GRAPHICS_API_OPENGL_ES2) if (vaoSupported) TraceLog(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully"); @@ -1642,11 +1634,8 @@ void rlglInit(int width, int height) if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported"); - - // Initialize buffers, default shaders and default textures //---------------------------------------------------------- - // Init default white texture unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1); @@ -4623,6 +4612,6 @@ int GetPixelDataSize(int width, int height, int format) return dataSize; } -#endif +#endif // RLGL_STANDALONE -#endif // RLGL_IMPLEMENTATION \ No newline at end of file +#endif // RLGL_IMPLEMENTATION \ No newline at end of file diff --git a/src/utils.c b/src/utils.c index c886d2a70..52fd0b457 100644 --- a/src/utils.c +++ b/src/utils.c @@ -205,73 +205,64 @@ static int android_close(void *cookie) #if defined(PLATFORM_UWP) -#define MAX_MESSAGES 512 //If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512 +#define MAX_MESSAGES 512 // If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512 -static int UWPOutMessageId = -1; //Stores the last index for the message -static UWPMessage* UWPOutMessages[MAX_MESSAGES]; //Messages out to UWP +static int UWPOutMessageId = -1; // Stores the last index for the message +static UWPMessage* UWPOutMessages[MAX_MESSAGES]; // Messages out to UWP -static int UWPInMessageId = -1; //Stores the last index for the message -static UWPMessage* UWPInMessages[MAX_MESSAGES]; //Messages in from UWP +static int UWPInMessageId = -1; // Stores the last index for the message +static UWPMessage* UWPInMessages[MAX_MESSAGES]; // Messages in from UWP UWPMessage* CreateUWPMessage(void) { - UWPMessage* msg = (UWPMessage*)RL_MALLOC(sizeof(UWPMessage)); - msg->Type = None; - Vector2 v0 = {0, 0}; - msg->Vector0 = v0; - msg->Int0 = 0; - msg->Int1 = 0; - msg->Char0 = 0; - msg->Float0 = 0; - msg->Double0 = 0; - msg->Bool0 = false; + UWPMessage *msg = (UWPMessage *)RL_MALLOC(sizeof(UWPMessage)); + msg->type = UWP_MSG_NONE; + Vector2 v0 = { 0, 0 }; + msg->paramVector0 = v0; + msg->paramInt0 = 0; + msg->paramInt1 = 0; + msg->paramChar0 = 0; + msg->paramFloat0 = 0; + msg->paramDouble0 = 0; + msg->paramBool0 = false; return msg; } -void DeleteUWPMessage(UWPMessage* msg) +void DeleteUWPMessage(UWPMessage *msg) { RL_FREE(msg); } bool UWPHasMessages(void) { - return UWPOutMessageId > -1; + return (UWPOutMessageId > -1); } -UWPMessage* UWPGetMessage(void) +UWPMessage *UWPGetMessage(void) { - if (UWPHasMessages()) - { - return UWPOutMessages[UWPOutMessageId--]; - } + if (UWPHasMessages()) return UWPOutMessages[UWPOutMessageId--]; return NULL; } -void UWPSendMessage(UWPMessage* msg) +void UWPSendMessage(UWPMessage *msg) { if (UWPInMessageId + 1 < MAX_MESSAGES) { UWPInMessageId++; UWPInMessages[UWPInMessageId] = msg; } - else - { - TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message."); - } + else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message."); } -void SendMessageToUWP(UWPMessage* msg) +void SendMessageToUWP(UWPMessage *msg) { if (UWPOutMessageId + 1 < MAX_MESSAGES) { UWPOutMessageId++; UWPOutMessages[UWPOutMessageId] = msg; } - else - { - TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message."); - } + else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message."); } bool HasMessageFromUWP(void) @@ -281,12 +272,8 @@ bool HasMessageFromUWP(void) UWPMessage* GetMessageFromUWP(void) { - if (HasMessageFromUWP()) - { - return UWPInMessages[UWPInMessageId--]; - } + if (HasMessageFromUWP()) return UWPInMessages[UWPInMessageId--]; return NULL; } - -#endif +#endif // defined(PLATFORM_UWP) diff --git a/src/utils.h b/src/utils.h index 14e6bf708..1611b02ca 100644 --- a/src/utils.h +++ b/src/utils.h @@ -60,79 +60,63 @@ FILE *android_fopen(const char *fileName, const char *mode); // Replacement f #endif #if defined(PLATFORM_UWP) - // UWP Messages System +typedef enum { + UWP_MSG_NONE = 0, -typedef enum -{ - None = 0, + // Send + UWP_MSG_SHOW_MOUSE, + UWP_MSG_HIDE_MOUSE, + UWP_MSG_LOCK_MOUSE, + UWP_MSG_UNLOCK_MOUSE, + UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos) - //Send - ShowMouse, - HideMouse, - LockMouse, - UnlockMouse, - SetMouseLocation, //Vector0 (pos) - - //Recieve (Into C) - RegisterKey, //Int0 (key), Char0 (status) - RegisterClick, //Int0 (button), Char0 (status) - ScrollWheelUpdate, //Int0 (delta) - UpdateMouseLocation, //Vector0 (pos) - MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not) - MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status) - MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value) - SetDisplayDims, //Vector0 (display dimensions) - HandleResize, //Vector0 (new dimensions) - Onresized event - SetGameTime, //Int0 + // Receive (Into C) + UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status) + UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status) + UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta) + UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos) + UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not) + UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status) + UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value) + UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions) + UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event + UWP_MSG_SET_GAME_TIME, // paramInt0 } UWPMessageType; -typedef struct UWPMessage -{ - //The message type - UWPMessageType Type; +typedef struct UWPMessage { + UWPMessageType type; // Message type + + Vector2 paramVector0; // Vector parameters + int paramInt0; // Int parameter + int paramInt1; // Int parameter + char paramChar0; // Char parameters + float paramFloat0; // Float parameters + double paramDouble0; // Double parameters + bool paramBool0; // Bool parameters - //Vector parameters - Vector2 Vector0; - - //Int parameters - int Int0; - int Int1; - - //Char parameters - char Char0; - - //Float parameters - float Float0; - - //Double parameters - double Double0; - - //Bool parameters - bool Bool0; - - //More parameters can be added and fed to functions + // More parameters can be added and fed to functions } UWPMessage; -//Allocate UWP Message +// Allocate UWP Message RLAPI UWPMessage* CreateUWPMessage(void); -//Free UWP Message +// Free UWP Message RLAPI void DeleteUWPMessage(UWPMessage* msg); -//Get messages into C++ +// Get messages into C++ RLAPI bool UWPHasMessages(void); RLAPI UWPMessage* UWPGetMessage(void); RLAPI void UWPSendMessage(UWPMessage* msg); -//For C to call -#ifndef _cplusplus //Hide from C++ code +// For C to call +#ifndef __cplusplus // Hide from C++ code void SendMessageToUWP(UWPMessage* msg); bool HasMessageFromUWP(void); UWPMessage* GetMessageFromUWP(void); #endif -#endif +#endif //defined(PLATFORM_UWP) #ifdef __cplusplus }