Merge pull request #4947 from padmadevd/master
[rcore] Fixed bug in hovering and input for android
This commit is contained in:
commit
e3b9dbe75b
1 changed files with 80 additions and 20 deletions
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@ -70,6 +70,16 @@ typedef struct {
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EGLConfig config; // Graphic config
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EGLConfig config; // Graphic config
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} PlatformData;
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} PlatformData;
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typedef struct {
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// Store data for both Hover and Touch events
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// Used to ignore Hover events which are interpreted as Touch events
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int32_t pointCount; // Number of touch points active
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int32_t pointId[MAX_TOUCH_POINTS]; // Point identifiers
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Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover Points
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} TouchRaw;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -246,6 +256,8 @@ static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
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KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
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KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
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};
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};
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static TouchRaw touchRaw = { 0 };
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -801,6 +813,8 @@ int InitPlatform(void)
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}
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}
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}
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}
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
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return 0;
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return 0;
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}
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}
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@ -1269,25 +1283,85 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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}
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}
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// Register touch points count
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// Register touch points count
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CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event);
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touchRaw.pointCount = AMotionEvent_getPointerCount(event);
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for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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{
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// Register touch points id
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// Register touch points id
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CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i);
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touchRaw.pointId[i] = AMotionEvent_getPointerId(event, i);
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// Register touch points position
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// Register touch points position
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CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
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touchRaw.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
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// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
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// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
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float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
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float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
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float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
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float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
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CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
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touchRaw.position[i].x = touchRaw.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
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CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
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touchRaw.position[i].y = touchRaw.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
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}
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}
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int32_t action = AMotionEvent_getAction(event);
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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if (flags == AMOTION_EVENT_ACTION_HOVER_ENTER)
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{
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// The new pointer is hover
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// So add it to hoverPoints
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for (int i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (touchRaw.hoverPoints[i] == -1)
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{
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touchRaw.hoverPoints[i] = touchRaw.pointId[pointerIndex];
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break;
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}
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}
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}
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if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP) || (flags == AMOTION_EVENT_ACTION_HOVER_EXIT))
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{
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// One of the touchpoints is released, remove it from touch point arrays
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if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
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{
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// If the touchPoint is hover, remove it from hoverPoints
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for (int i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
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{
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touchRaw.hoverPoints[i] = -1;
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break;
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}
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}
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}
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for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
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{
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touchRaw.pointId[i] = touchRaw.pointId[i+1];
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touchRaw.position[i] = touchRaw.position[i+1];
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}
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touchRaw.pointCount--;
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}
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int pointCount = 0;
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for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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// If the touchPoint is hover, Ignore it
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bool hover = false;
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for (int j = 0; j < MAX_TOUCH_POINTS; j++)
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{
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// Check if the touchPoint is in hoverPointers
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if (touchRaw.hoverPoints[j] == touchRaw.pointId[i])
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{
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hover = true;
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break;
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}
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}
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if (hover) continue;
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CORE.Input.Touch.pointId[pointCount] = touchRaw.pointId[i];
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CORE.Input.Touch.position[pointCount] = touchRaw.position[i];
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pointCount++;
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}
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CORE.Input.Touch.pointCount = pointCount;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#if defined(SUPPORT_GESTURES_SYSTEM)
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -1312,20 +1386,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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ProcessGestureEvent(gestureEvent);
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ProcessGestureEvent(gestureEvent);
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#endif
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#endif
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int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP)
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{
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// One of the touchpoints is released, remove it from touch point arrays
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for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount - 1) && (i < MAX_TOUCH_POINTS); i++)
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{
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1];
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}
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CORE.Input.Touch.pointCount--;
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}
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// When all touchpoints are tapped and released really quickly, this event is generated
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// When all touchpoints are tapped and released really quickly, this event is generated
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if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
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if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
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