Merge pull request #4948 from parzivail/bug/meshnormals

Fix typo in mesh animNormals
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Ray 2025-05-19 07:16:48 +02:00 committed by GitHub
commit a1d57e83f0
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@ -1433,7 +1433,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss);
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);