Reviewed examples

This commit is contained in:
raysan5 2015-09-02 01:07:16 +02:00
parent 9a578c5962
commit e28fef6ee0
3 changed files with 14 additions and 21 deletions

View file

@ -23,8 +23,8 @@ int main()
// Define the camera to look into our 3d world
Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }};
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture
SetModelTexture(&dwarf, texture); // Bind texture to model
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
@ -36,10 +36,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
if (IsKeyDown(KEY_UP)) position.z -= 0.2;
if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
//...
//----------------------------------------------------------------------------------
// Draw
@ -54,7 +51,7 @@ int main()
DrawGrid(10.0, 1.0); // Draw a grid
DrawGizmo(position); // Draw gizmo
DrawGizmo(position); // Draw gizmo
End3dMode();