diff --git a/examples/core_3d_camera_first_person.c b/examples/core_3d_camera_first_person.c index cd37f873d..aa947c3ce 100644 --- a/examples/core_3d_camera_first_person.c +++ b/examples/core_3d_camera_first_person.c @@ -27,7 +27,7 @@ int main() // Generates some random columns float heights[MAX_COLUMNS]; - Vector3 positions[MAX_COLUMNS] = { 0.0, 2.5, 0.0 }; + Vector3 positions[MAX_COLUMNS]; Color colors[MAX_COLUMNS]; for (int i = 0; i < MAX_COLUMNS; i++) @@ -76,7 +76,7 @@ int main() DrawText("First person camera default controls:", 20, 20, 10, GRAY); DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY); - DrawText("- Mouse move to lokk around", 40, 70, 10, DARKGRAY); + DrawText("- Mouse move to look around", 40, 70, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/core_basic_window_web.c b/examples/core_basic_window_web.c index 65650b1aa..1ecb22f35 100644 --- a/examples/core_basic_window_web.c +++ b/examples/core_basic_window_web.c @@ -1,26 +1,22 @@ /******************************************************************************************* * -* raylib [core] example - Basic window +* raylib [core] example - Basic window (adapted for HTML5 platform) * -* Welcome to raylib! +* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI +* As you will notice, code structure is slightly diferent to the other examples... +* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning * -* To test examples, just press F6 and execute raylib_compile_execute script -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) +* This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +//#define PLATFORM_WEB + #if defined(PLATFORM_WEB) #include #endif diff --git a/examples/models_obj_loading.c b/examples/models_obj_loading.c index ef0243561..f508e7baf 100644 --- a/examples/models_obj_loading.c +++ b/examples/models_obj_loading.c @@ -23,8 +23,8 @@ int main() // Define the camera to look into our 3d world Camera camera = {{ 3.0, 3.0, 3.0 }, { 0.0, 1.5, 0.0 }, { 0.0, 1.0, 0.0 }}; - Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture - Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + Model dwarf = LoadModel("resources/model/_dwarf.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/model/_dwarf_diffuse.png"); // Load model texture SetModelTexture(&dwarf, texture); // Bind texture to model Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position @@ -36,10 +36,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; - if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; - if (IsKeyDown(KEY_UP)) position.z -= 0.2; - if (IsKeyDown(KEY_DOWN)) position.z += 0.2; + //... //---------------------------------------------------------------------------------- // Draw @@ -54,7 +51,7 @@ int main() DrawGrid(10.0, 1.0); // Draw a grid - DrawGizmo(position); // Draw gizmo + DrawGizmo(position); // Draw gizmo End3dMode();