WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
This commit is contained in:
parent
99537efccf
commit
df90ba6e46
1 changed files with 2 additions and 1 deletions
|
@ -2347,7 +2347,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
displayHeight = screenHeight;
|
displayHeight = screenHeight;
|
||||||
#endif // defined(PLATFORM_WEB)
|
#endif // defined(PLATFORM_WEB)
|
||||||
|
|
||||||
glfwDefaultWindowHints(); // Set default windows hints:
|
glfwDefaultWindowHints(); // Set default windows hints:
|
||||||
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
||||||
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
|
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
|
||||||
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
|
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
|
||||||
|
@ -2356,6 +2356,7 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
||||||
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
||||||
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
||||||
|
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
|
||||||
|
|
||||||
// Check some Window creation flags
|
// Check some Window creation flags
|
||||||
if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window
|
if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue