From df90ba6e463e5689039821fe93ea93d0a996b035 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 12 Apr 2019 13:31:05 +0200 Subject: [PATCH] WARNING: Added GLFW hint to support hi-DPI This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea... --- src/core.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/core.c b/src/core.c index 32773a0d8..e8316213c 100644 --- a/src/core.c +++ b/src/core.c @@ -2347,7 +2347,7 @@ static bool InitGraphicsDevice(int width, int height) displayHeight = screenHeight; #endif // defined(PLATFORM_WEB) - glfwDefaultWindowHints(); // Set default windows hints: + glfwDefaultWindowHints(); // Set default windows hints: //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits @@ -2356,6 +2356,7 @@ static bool InitGraphicsDevice(int width, int height) //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on // Check some Window creation flags if (configFlags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GL_FALSE); // Visible window