RENAMED: BLEND_ALPHA_PREMUL
to BLEND_ALPHA_PREMULTIPLY
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2 changed files with 3 additions and 3 deletions
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@ -843,7 +843,7 @@ typedef enum {
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
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BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
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BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
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BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
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} BlendMode;
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} BlendMode;
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@ -433,7 +433,7 @@ typedef enum {
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RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
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RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
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RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
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RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
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RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
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RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
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RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
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} rlBlendMode;
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} rlBlendMode;
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@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode)
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case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
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case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
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case RL_BLEND_CUSTOM:
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case RL_BLEND_CUSTOM:
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{
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{
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
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