From dca23cb3ff7c5a6871a586401cc982f52d70d085 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 7 Jun 2022 18:46:14 +0200 Subject: [PATCH] RENAMED: `BLEND_ALPHA_PREMUL` to `BLEND_ALPHA_PREMULTIPLY` --- src/raylib.h | 2 +- src/rlgl.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 7b3000c09..b6037eda2 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -843,7 +843,7 @@ typedef enum { BLEND_MULTIPLIED, // Blend textures multiplying colors BLEND_ADD_COLORS, // Blend textures adding colors (alternative) BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode()) } BlendMode; diff --git a/src/rlgl.h b/src/rlgl.h index a7124448b..81f08c7e0 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -433,7 +433,7 @@ typedef enum { RL_BLEND_MULTIPLIED, // Blend textures multiplying colors RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) - RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors()) } rlBlendMode; @@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode) case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; - case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_CUSTOM: { // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()