RENAMED: BLEND_ALPHA_PREMUL to BLEND_ALPHA_PREMULTIPLY

This commit is contained in:
Ray 2022-06-07 18:46:14 +02:00
parent fc86b5c1b4
commit dca23cb3ff
2 changed files with 3 additions and 3 deletions

View file

@ -843,7 +843,7 @@ typedef enum {
BLEND_MULTIPLIED, // Blend textures multiplying colors BLEND_MULTIPLIED, // Blend textures multiplying colors
BLEND_ADD_COLORS, // Blend textures adding colors (alternative) BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode()) BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
} BlendMode; } BlendMode;

View file

@ -433,7 +433,7 @@ typedef enum {
RL_BLEND_MULTIPLIED, // Blend textures multiplying colors RL_BLEND_MULTIPLIED, // Blend textures multiplying colors
RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
RL_BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors()) RL_BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendFactors())
} rlBlendMode; } rlBlendMode;
@ -1783,7 +1783,7 @@ void rlSetBlendMode(int mode)
case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break;
case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break;
case RL_BLEND_ALPHA_PREMUL: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break;
case RL_BLEND_CUSTOM: case RL_BLEND_CUSTOM:
{ {
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()