Updated raylib version to 1.6

This commit is contained in:
raysan5 2016-08-06 11:33:05 +02:00
parent ae70540a96
commit d5f5f0a930
2 changed files with 3 additions and 3 deletions

View file

@ -293,7 +293,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
// Initialize Window and Graphics Context (OpenGL) // Initialize Window and Graphics Context (OpenGL)
void InitWindow(int width, int height, const char *title) void InitWindow(int width, int height, const char *title)
{ {
TraceLog(INFO, "Initializing raylib (v1.5.0)"); TraceLog(INFO, "Initializing raylib (v1.6.0)");
// Store window title (could be useful...) // Store window title (could be useful...)
windowTitle = title; windowTitle = title;
@ -347,7 +347,7 @@ void InitWindow(int width, int height, const char *title)
// Android activity initialization // Android activity initialization
void InitWindow(int width, int height, struct android_app *state) void InitWindow(int width, int height, struct android_app *state)
{ {
TraceLog(INFO, "Initializing raylib (v1.5.0)"); TraceLog(INFO, "Initializing raylib (v1.6.0)");
app_dummy(); app_dummy();

View file

@ -1,6 +1,6 @@
/********************************************************************************************** /**********************************************************************************************
* *
* raylib 1.5.0 (www.raylib.com) * raylib 1.6.0 (www.raylib.com)
* *
* A simple and easy-to-use library to learn videogames programming * A simple and easy-to-use library to learn videogames programming
* *