raylib Oculus Rift CV1 example... IT WORKS!!!

This commit is contained in:
raysan5 2016-06-14 18:38:57 +02:00
parent c914010606
commit d1a5374ac4

View file

@ -2,6 +2,9 @@
*
* raylib [core] example - Oculus Rift CV1
*
* Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
*
* This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
@ -31,7 +34,7 @@ int main()
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -64,7 +67,7 @@ int main()
End3dMode();
}
EndOculusDrawing()
EndOculusDrawing();
EndDrawing();
//----------------------------------------------------------------------------------
@ -72,7 +75,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
CloseOculusdevice(); // Close Oculus Rift device
CloseOculusDevice(); // Close Oculus Rift device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------