From d1a5374ac42e054ca65793f7358fc21bbcf393b9 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 14 Jun 2016 18:38:57 +0200 Subject: [PATCH] raylib Oculus Rift CV1 example... IT WORKS!!! --- examples/core_oculus_rift.c | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index 2871407b0..865178295 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -2,6 +2,9 @@ * * raylib [core] example - Oculus Rift CV1 * +* Compile example using: +* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 +* * This example has been created using raylib 1.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * @@ -21,8 +24,8 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); InitOculusDevice(); - - // Define the camera to look into our 3d world + + // Define the camera to look into our 3d world Camera camera; camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point @@ -30,8 +33,8 @@ int main() camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - - SetTargetFPS(90); // Set our game to run at 90 frames-per-second + + //SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -58,13 +61,13 @@ int main() DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - + DrawGrid(10, 1.0f); End3dMode(); } - EndOculusDrawing() + EndOculusDrawing(); EndDrawing(); //---------------------------------------------------------------------------------- @@ -72,7 +75,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - CloseOculusdevice(); // Close Oculus Rift device + CloseOculusDevice(); // Close Oculus Rift device CloseWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------