raylib Oculus Rift CV1 example... IT WORKS!!!

This commit is contained in:
raysan5 2016-06-14 18:38:57 +02:00
parent c914010606
commit d1a5374ac4

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@ -2,6 +2,9 @@
* *
* raylib [core] example - Oculus Rift CV1 * raylib [core] example - Oculus Rift CV1
* *
* Compile example using:
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
*
* This example has been created using raylib 1.5 (www.raylib.com) * This example has been created using raylib 1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
@ -21,8 +24,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
InitOculusDevice(); InitOculusDevice();
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera; Camera camera;
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
@ -30,8 +33,8 @@ int main()
camera.fovy = 45.0f; // Camera field-of-view Y camera.fovy = 45.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
SetTargetFPS(90); // Set our game to run at 90 frames-per-second //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Main game loop // Main game loop
@ -58,13 +61,13 @@ int main()
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f); DrawGrid(10, 1.0f);
End3dMode(); End3dMode();
} }
EndOculusDrawing() EndOculusDrawing();
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -72,7 +75,7 @@ int main()
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
CloseOculusdevice(); // Close Oculus Rift device CloseOculusDevice(); // Close Oculus Rift device
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------