REVIEWED: DrawTextPro()
WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module.
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1 changed files with 4 additions and 4 deletions
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@ -53,6 +53,8 @@
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#include "config.h" // Defines module configuration flags
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#endif
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro()
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdio.h> // Required for: vsprintf()
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#include <string.h> // Required for: strcmp(), strstr(), strcpy(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()]
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@ -893,15 +895,13 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
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// Draw text using Font and pro parameters (rotation)
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void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
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{
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// TODO: Not working... why???
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rlPushMatrix();
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//rlTranslatef(position.x, position.y, 0.0f);
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rlTranslatef(position.x, position.y, 0.0f);
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rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
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rlTranslatef(-origin.x, -origin.y, 0.0f);
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DrawTextEx(font, text, (Vector2){ position.x, position.y }, fontSize, spacing, tint);
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DrawTextEx(font, text, (Vector2){ 0.0f, 0.0f }, fontSize, spacing, tint);
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rlPopMatrix();
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}
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