Fix Vector3ClampValue and Vector2ClampValue (#2585)
Co-authored-by: Timofffee <timofffee@gmail.com>
This commit is contained in:
parent
4a9391ae83
commit
b40696eab6
1 changed files with 2 additions and 2 deletions
|
@ -457,7 +457,7 @@ RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max)
|
||||||
// Clamp the magnitude of the vector between two min and max values
|
// Clamp the magnitude of the vector between two min and max values
|
||||||
RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max)
|
RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max)
|
||||||
{
|
{
|
||||||
Vector2 result = { 0 };
|
Vector2 result = v;
|
||||||
|
|
||||||
float length = (v.x*v.x) + (v.y*v.y);
|
float length = (v.x*v.x) + (v.y*v.y);
|
||||||
if (length > 0.0f)
|
if (length > 0.0f)
|
||||||
|
@ -951,7 +951,7 @@ RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max)
|
||||||
// Clamp the magnitude of the vector between two values
|
// Clamp the magnitude of the vector between two values
|
||||||
RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max)
|
RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max)
|
||||||
{
|
{
|
||||||
Vector3 result = { 0 };
|
Vector3 result = v;
|
||||||
|
|
||||||
float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z);
|
float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z);
|
||||||
if (length > 0.0f)
|
if (length > 0.0f)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue