Update models_first_person_maze.c

This commit is contained in:
raysan5 2021-01-31 16:22:24 +01:00
parent 96db787657
commit aebcd9b551

View file

@ -35,7 +35,7 @@ int main(void)
model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
// Get map image data to be used for collision detection
Color *mapPixels = GetImageData(imMap);
Color *mapPixels = LoadImageColors(imMap);
UnloadImage(imMap); // Unload image from RAM
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
@ -113,13 +113,13 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
free(mapPixels); // Unload color array
UnloadImageColors(mapPixels); // Unload color array
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(model); // Unload map model
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;