diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 07c51b9ad..2d37e978c 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -35,7 +35,7 @@ int main(void) model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture // Get map image data to be used for collision detection - Color *mapPixels = GetImageData(imMap); + Color *mapPixels = LoadImageColors(imMap); UnloadImage(imMap); // Unload image from RAM Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position @@ -113,13 +113,13 @@ int main(void) // De-Initialization //-------------------------------------------------------------------------------------- - free(mapPixels); // Unload color array + UnloadImageColors(mapPixels); // Unload color array - UnloadTexture(cubicmap); // Unload cubicmap texture - UnloadTexture(texture); // Unload map texture - UnloadModel(model); // Unload map model + UnloadTexture(cubicmap); // Unload cubicmap texture + UnloadTexture(texture); // Unload map texture + UnloadModel(model); // Unload map model - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0;