Fix typo in comment: s/simluate/simulate/ (#2277)
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@ -5,7 +5,7 @@
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* DESCRIPTION:
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* DESCRIPTION:
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*
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*
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* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
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* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
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* to simluate physics. A physics step contains the following phases: get collision information,
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* to simulate physics. A physics step contains the following phases: get collision information,
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* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
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* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
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* bodies with a position vector to be used in any 3D rendering API.
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* bodies with a position vector to be used in any 3D rendering API.
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*
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*
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