From aaf0175d0700698c3c582b78f3683b7085d4226a Mon Sep 17 00:00:00 2001 From: hartmannathan <59230071+hartmannathan@users.noreply.github.com> Date: Tue, 11 Jan 2022 03:04:09 -0500 Subject: [PATCH] Fix typo in comment: s/simluate/simulate/ (#2277) --- src/extras/physac.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/extras/physac.h b/src/extras/physac.h index aadc76988..3ab427acd 100644 --- a/src/extras/physac.h +++ b/src/extras/physac.h @@ -5,7 +5,7 @@ * DESCRIPTION: * * Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, +* to simulate physics. A physics step contains the following phases: get collision information, * apply dynamics, collision solving and position correction. It uses a very simple struct for physic * bodies with a position vector to be used in any 3D rendering API. *