Convert default shader to const strings

This commit is contained in:
Ray 2019-09-25 16:45:17 +02:00
parent 99e86d180b
commit a8e63b9724

View file

@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
// Vertex shader directly defined, no external file required // Vertex shader directly defined, no external file required
char defaultVShaderStr[] = const char *defaultVShaderStr =
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n" "#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2) #elif defined(GRAPHICS_API_OPENGL_ES2)
@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void)
"} \n"; "} \n";
// Fragment shader directly defined, no external file required // Fragment shader directly defined, no external file required
char defaultFShaderStr[] = const char *defaultFShaderStr =
#if defined(GRAPHICS_API_OPENGL_21) #if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n" "#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2) #elif defined(GRAPHICS_API_OPENGL_ES2)