From a8e63b9724a381978467d589b0fe54b3f52673e1 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 25 Sep 2019 16:45:17 +0200 Subject: [PATCH] Convert default shader to const strings --- src/rlgl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 05c63e949..70b0a5750 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void) for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; // Vertex shader directly defined, no external file required - char defaultVShaderStr[] = + const char *defaultVShaderStr = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2) @@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void) "} \n"; // Fragment shader directly defined, no external file required - char defaultFShaderStr[] = + const char *defaultFShaderStr = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2)