Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
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17 changed files with 652 additions and 175 deletions
11
src/raylib.h
11
src/raylib.h
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@ -1,6 +1,6 @@
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/*********************************************************************************************
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*
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* raylib 1.0.4 (www.raylib.com)
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* raylib 1.0.6 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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@ -325,11 +325,12 @@ Image LoadImage(const char *fileName);
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Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
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Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
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Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
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Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
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Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
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void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
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@ -377,10 +378,8 @@ void UnloadModel(Model model);
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void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model
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void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model
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void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires
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// NOTE: The following functions work but are incomplete or require some revision
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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