Update to version 1.0.6
Check CHANGELOG for the list of changes in this release!
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17 changed files with 652 additions and 175 deletions
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@ -1,6 +1,6 @@
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/*********************************************************************************************
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*
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* raylib 1.0.4 (www.raylib.com)
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* raylib 1.0.6 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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@ -65,6 +65,7 @@
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#define KEY_SPACE 32
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#define KEY_ESCAPE 256
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#define KEY_ENTER 257
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#define KEY_BACKSPACE 259
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#define KEY_RIGHT 262
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#define KEY_LEFT 263
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#define KEY_DOWN 264
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@ -278,6 +279,7 @@ bool IsMouseButtonUp(int button); // Detect if a mouse but
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int GetMouseX(); // Returns mouse position X
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int GetMouseY(); // Returns mouse position Y
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Vector2 GetMousePosition(); // Returns mouse position XY
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int GetMouseWheelMove(); // Returns mouse wheel movement Y
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bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
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Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
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@ -323,11 +325,12 @@ Image LoadImage(const char *fileName);
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Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
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Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
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Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
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Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data
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Texture2D CreateTexture(Image image); // Create a Texture2D from Image data
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void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
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void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
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void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
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@ -370,17 +373,13 @@ void DrawGizmo(Vector3 position, bool orbits);
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//------------------------------------------------------------------------------------
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Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
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//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
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Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
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void UnloadModel(Model model); // Unload 3d model from memory
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void DrawModel(Model model, Vector3 position, float scale, Color color); // Draw a model
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void DrawModelEx(Model model, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a textured model
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void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires
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// NOTE: The following functions work but are incomplete or require some revision
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// DrawHeightmap is extremely inefficient and can impact performance up to 60%
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 basePos, float size, Color tint); // REVIEW: Draw a billboard (raylib 1.x)
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void DrawHeightmap(Image heightmap, Vector3 centerPos, Vector3 scale, Color color); // REVIEW: Draw heightmap using image map (raylib 1.x)
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void DrawHeightmapEx(Image heightmap, Texture2D texture, Vector3 centerPos, Vector3 scale, Color tint); // REVIEW: Draw textured heightmap (raylib 1.x)
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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