Enable DXT compression on __APPLE__ targets (#2694)
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1 changed files with 8 additions and 5 deletions
13
src/rlgl.h
13
src/rlgl.h
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@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader)
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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#if defined(GRAPHICS_API_OPENGL_43)
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if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader;
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RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object;
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#endif
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#if !defined(__APPLE__)
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#if defined(__APPLE__)
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// Apple provides its own extension macros
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RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc;
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#else
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT
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if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC
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RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT
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RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC
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#endif
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#endif // GRAPHICS_API_OPENGL_33
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