diff --git a/src/rlgl.h b/src/rlgl.h index 5848deb29..6a0d715eb 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2029,13 +2029,16 @@ void rlLoadExtensions(void *loader) RLGL.ExtSupported.texAnisoFilter = true; RLGL.ExtSupported.texMirrorClamp = true; #if defined(GRAPHICS_API_OPENGL_43) - if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true; - if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true; + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; #endif - #if !defined(__APPLE__) + #if defined(__APPLE__) + // Apple provides its own extension macros + RLGL.ExtSupported.texCompDXT = GL_EXT_texture_compression_s3tc; + #else // NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans - if (GLAD_GL_EXT_texture_compression_s3tc) RLGL.ExtSupported.texCompDXT = true; // Texture compression: DXT - if (GLAD_GL_ARB_ES3_compatibility) RLGL.ExtSupported.texCompETC2 = true; // Texture compression: ETC2/EAC + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC #endif #endif // GRAPHICS_API_OPENGL_33