Corrected issue with native handler on OSX

This commit is contained in:
Ray 2018-10-08 13:29:42 +02:00
parent ca1e309d9d
commit 97f6454982

View file

@ -145,15 +145,14 @@
// Support retrieving native window handlers
#if defined(_WIN32)
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h> // WARNING: It requires customization to avoid windows.h inclusion!
#elif defined(__linux__)
//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type
//GLFW_EXPOSE_NATIVE_WAYLAND
//GLFW_EXPOSE_NATIVE_MIR
#elif defined(__APPLE__)
//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: NSGL typedef redefinition with different types ('struct objc_object *' vs 'void *') > glfw3native issue?
#endif
#include <GLFW/glfw3native.h> // WARNING: It requires customization to avoid windows.h inclusion!
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
// NOTE: Those functions require linking with winmm library
@ -167,8 +166,9 @@
#elif defined(__APPLE__)
#include <unistd.h> // Required for: usleep()
#include <objc/message.h> // Required for: objc_msgsend(), sel_registerName()
#define GLFW_EXPOSE_NATIVE_COCOA
#define GLFW_EXPOSE_NATIVE_NSGL
#include <GLFW/glfw3native.h> // Required for: glfwGetNSGLContext()
#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow(), glfwGetNSGLContext()
#endif
#if defined(PLATFORM_ANDROID)
@ -817,7 +817,7 @@ void *GetWindowHandle(void)
return NULL; // TODO: Find a way to return value... cast to void *?
#elif defined(__APPLE__)
// NOTE: Returned handle is: void *id
return NULL; //glfwGetCocoaWindow(window);
return glfwGetCocoaWindow(window);
#else
return NULL;
#endif