Example shader correction
This commit is contained in:
parent
bd2e3b2a90
commit
9668f546d3
2 changed files with 4 additions and 4 deletions
|
@ -10,7 +10,7 @@ varying vec2 fragTexCoord;
|
|||
varying vec4 fragColor;
|
||||
varying vec3 fragNormal;
|
||||
|
||||
uniform mat4 mvpMatrix;
|
||||
uniform mat4 mvp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -19,5 +19,5 @@ void main()
|
|||
fragColor = vertexColor;
|
||||
fragNormal = vertexNormal;
|
||||
|
||||
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
|
||||
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||||
}
|
|
@ -10,7 +10,7 @@ out vec2 fragTexCoord;
|
|||
out vec4 fragColor;
|
||||
out vec3 fragNormal;
|
||||
|
||||
uniform mat4 mvpMatrix;
|
||||
uniform mat4 mvp;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
@ -19,5 +19,5 @@ void main()
|
|||
fragColor = vertexColor;
|
||||
fragNormal = vertexNormal;
|
||||
|
||||
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
|
||||
gl_Position = mvp*vec4(vertexPosition, 1.0);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue