Example shader correction

This commit is contained in:
Ray 2017-10-23 22:41:06 +02:00
parent bd2e3b2a90
commit 9668f546d3
2 changed files with 4 additions and 4 deletions

View file

@ -10,7 +10,7 @@ varying vec2 fragTexCoord;
varying vec4 fragColor;
varying vec3 fragNormal;
uniform mat4 mvpMatrix;
uniform mat4 mvp;
void main()
{
@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}

View file

@ -10,7 +10,7 @@ out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
uniform mat4 mvpMatrix;
uniform mat4 mvp;
void main()
{
@ -19,5 +19,5 @@ void main()
fragColor = vertexColor;
fragNormal = vertexNormal;
gl_Position = mvpMatrix*vec4(vertexPosition, 1.0);
gl_Position = mvp*vec4(vertexPosition, 1.0);
}