diff --git a/examples/others/resources/shaders/glsl100/standard.vs b/examples/others/resources/shaders/glsl100/standard.vs index 49c5a3ebf..2b958938c 100644 --- a/examples/others/resources/shaders/glsl100/standard.vs +++ b/examples/others/resources/shaders/glsl100/standard.vs @@ -10,7 +10,7 @@ varying vec2 fragTexCoord; varying vec4 fragColor; varying vec3 fragNormal; -uniform mat4 mvpMatrix; +uniform mat4 mvp; void main() { @@ -19,5 +19,5 @@ void main() fragColor = vertexColor; fragNormal = vertexNormal; - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); } \ No newline at end of file diff --git a/examples/others/resources/shaders/glsl330/standard.vs b/examples/others/resources/shaders/glsl330/standard.vs index fc0a5ff40..7fbdbf5ee 100644 --- a/examples/others/resources/shaders/glsl330/standard.vs +++ b/examples/others/resources/shaders/glsl330/standard.vs @@ -10,7 +10,7 @@ out vec2 fragTexCoord; out vec4 fragColor; out vec3 fragNormal; -uniform mat4 mvpMatrix; +uniform mat4 mvp; void main() { @@ -19,5 +19,5 @@ void main() fragColor = vertexColor; fragNormal = vertexNormal; - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); + gl_Position = mvp*vec4(vertexPosition, 1.0); } \ No newline at end of file