minor tweak

This commit is contained in:
Ray 2022-08-18 15:10:40 +02:00
parent d8ed3fb31e
commit 904c505125

View file

@ -2712,10 +2712,10 @@ bool rlCheckRenderBatchLimit(int vCount)
// Convert image data to OpenGL texture (returns OpenGL valid Id)
unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount)
{
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
unsigned int id = 0;
glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
// Check texture format support by OpenGL 1.1 (compressed textures not supported)
#if defined(GRAPHICS_API_OPENGL_11)
if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)