Use 60 FPS for textures_image_loading example (#1867)

This commit is contained in:
Daniel Nagy 2021-07-11 18:47:31 +02:00 committed by GitHub
parent ae230dae46
commit 8a46b5e6c0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -28,6 +28,7 @@ int main(void)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
@ -60,4 +61,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
}
}