From 8a46b5e6c0319a442d1c2f0184843c5b1f7aebef Mon Sep 17 00:00:00 2001 From: Daniel Nagy Date: Sun, 11 Jul 2021 18:47:31 +0200 Subject: [PATCH] Use 60 FPS for textures_image_loading example (#1867) --- examples/textures/textures_image_loading.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 265cab440..527ed35ae 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -28,6 +28,7 @@ int main(void) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop @@ -60,4 +61,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -} \ No newline at end of file +}