WARNING: This could break something

If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted.

There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it.
This commit is contained in:
Ray 2019-03-29 12:27:50 +01:00
parent 69656cb090
commit 876c64b1e5

View file

@ -1786,8 +1786,12 @@ void rlglClose(void)
void rlglDraw(void)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Only process data if we have data to process
if (vertexData[currentBuffer].vCounter > 0)
{
UpdateBuffersDefault();
DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside
}
#endif
}