From 876c64b1e530b4b9826eef8fcfc5c3bc567c6be8 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 29 Mar 2019 12:27:50 +0100 Subject: [PATCH] WARNING: This could break something If we have no data to update/draw, we avoid update/draw. On `DrawBuffersDefault()` if no vertes data is available nothing is drawn but some globals: vertexData, projection, modelview, draws... are reseted. There shouldn't be any problem if we don't touch those globals in case no vertex have been processed but, just in case, I warn about it. --- src/rlgl.h | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index d4faec188..49ab1de54 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -1786,8 +1786,12 @@ void rlglClose(void) void rlglDraw(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - UpdateBuffersDefault(); - DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside + // Only process data if we have data to process + if (vertexData[currentBuffer].vCounter > 0) + { + UpdateBuffersDefault(); + DrawBuffersDefault(); // NOTE: Stereo rendering is checked inside + } #endif }