REVIEWED: Scissor mode to support RenderTexture #3510

This commit is contained in:
Ray 2023-11-06 19:09:12 +01:00
parent 56b5a5c4f0
commit 8739c28949

View file

@ -1088,16 +1088,14 @@ void BeginScissorMode(int x, int y, int width, int height)
rlEnableScissorTest();
GLint id = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); // Test for render texture
#if defined(__APPLE__)
if(!id)
if (CORE.Window.usingFbo)
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
}
#else
if (!id && (CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if (CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0))
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));