BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI (#3510)

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gulrak 2023-11-06 19:03:12 +01:00 committed by GitHub
parent 304bf2cd17
commit 56b5a5c4f0
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@ -1088,20 +1088,25 @@ void BeginScissorMode(int x, int y, int width, int height)
rlEnableScissorTest();
GLint id = 0;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); // Test for render texture
#if defined(__APPLE__)
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
if(!id)
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
}
#else
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
if (!id && (CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
}
#endif
else
{
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
}
#endif
}
// End scissor mode