REVIEWED: Scissor mode to support RenderTexture #3510
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1 changed files with 3 additions and 5 deletions
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@ -1088,22 +1088,20 @@ void BeginScissorMode(int x, int y, int width, int height)
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rlEnableScissorTest();
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rlEnableScissorTest();
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GLint id = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &id); // Test for render texture
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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if(!id)
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if (CORE.Window.usingFbo)
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{
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{
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Vector2 scale = GetWindowScaleDPI();
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Vector2 scale = GetWindowScaleDPI();
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rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
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rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
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}
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}
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#else
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#else
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if (!id && (CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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if (CORE.Window.usingFbo && ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0))
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{
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{
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Vector2 scale = GetWindowScaleDPI();
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Vector2 scale = GetWindowScaleDPI();
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rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
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rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
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}
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}
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#endif
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#endif
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else
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else
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{
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{
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rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
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rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
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}
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}
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