Update models_bone_socket.c

This commit is contained in:
Ray 2024-02-26 11:03:12 +01:00
parent a6425fa1b9
commit 7fae41b5c6

View file

@ -35,13 +35,12 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - bone socket");
// Define the camera to look into our 3d world
Camera camera = {
.position = { 5.0f, 5.0f, 5.0f }, // Camera position
.target = { 0.0f, 2.0f, 0.0f }, // Camera looking at point
.up = { 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target)
.fovy = 45.0f, // Camera field-of-view Y
.projection = CAMERA_PERSPECTIVE // Camera projection type
};
Camera camera = { 0 };
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
// Load gltf model
Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model
@ -132,7 +131,7 @@ int main(void)
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
// Draw equipments (hat, sword, shield)
for (unsigned short i=0; i<BONE_SOCKETS; i++)
for (int i = 0; i < BONE_SOCKETS; i++)
{
if (!showEquip[i]) continue;
@ -171,7 +170,7 @@ int main(void)
UnloadModel(characterModel); // Unload character model and meshes/material
// Unload equipment model and meshes/material
for (unsigned short i = 0; i < BONE_SOCKETS; i++) UnloadModel(equipModel[i]);
for (int i = 0; i < BONE_SOCKETS; i++) UnloadModel(equipModel[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------