diff --git a/examples/models/models_bone_socket.c b/examples/models/models_bone_socket.c index 0e0463270..8f62f70f7 100644 --- a/examples/models/models_bone_socket.c +++ b/examples/models/models_bone_socket.c @@ -35,13 +35,12 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - bone socket"); // Define the camera to look into our 3d world - Camera camera = { - .position = { 5.0f, 5.0f, 5.0f }, // Camera position - .target = { 0.0f, 2.0f, 0.0f }, // Camera looking at point - .up = { 0.0f, 1.0f, 0.0f }, // Camera up vector (rotation towards target) - .fovy = 45.0f, // Camera field-of-view Y - .projection = CAMERA_PERSPECTIVE // Camera projection type - }; + Camera camera = { 0 }; + camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type // Load gltf model Model characterModel = LoadModel("resources/models/gltf/greenman.glb"); // Load character model @@ -132,7 +131,7 @@ int main(void) DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform); // Draw equipments (hat, sword, shield) - for (unsigned short i=0; i