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This commit is contained in:
raysan5 2021-10-12 20:23:46 +02:00
parent 252bd22738
commit 670eab8b17
2 changed files with 6 additions and 4 deletions

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@ -10,8 +10,9 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "rlgl.h" #include "rlgl.h"
#include "raymath.h" #include "raymath.h" // Required for: MatrixPerspective(), MatrixLookAt()
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330 #define GLSL_VERSION 330

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@ -7,12 +7,13 @@
* *
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
* *
* Copyright (c) 2017 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include "raymath.h"
#include "raymath.h" // Required for: MatrixRotateXYZ()
int main(void) int main(void)
{ {
@ -33,7 +34,7 @@ int main(void)
// Model loading // Model loading
// NOTE: Diffuse map loaded automatically // NOTE: Diffuse map loaded automatically
Model model = LoadModel("resources/plane/plane.gltf"); Model model = LoadModel("resources/models/gltf/plane/plane.gltf");
float pitch = 0.0f; float pitch = 0.0f;
float roll = 0.0f; float roll = 0.0f;