diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index 168d61f61..dd202617e 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -10,8 +10,9 @@ ********************************************************************************************/ #include "raylib.h" + #include "rlgl.h" -#include "raymath.h" +#include "raymath.h" // Required for: MatrixPerspective(), MatrixLookAt() #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 diff --git a/examples/models/models_yaw_pitch_roll.c b/examples/models/models_yaw_pitch_roll.c index 70fe84777..5731c4dfa 100644 --- a/examples/models/models_yaw_pitch_roll.c +++ b/examples/models/models_yaw_pitch_roll.c @@ -7,12 +7,13 @@ * * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5) * -* Copyright (c) 2017 Berni (@Berni8k) and Ramon Santamaria (@raysan5) +* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" -#include "raymath.h" + +#include "raymath.h" // Required for: MatrixRotateXYZ() int main(void) { @@ -33,7 +34,7 @@ int main(void) // Model loading // NOTE: Diffuse map loaded automatically - Model model = LoadModel("resources/plane/plane.gltf"); + Model model = LoadModel("resources/models/gltf/plane/plane.gltf"); float pitch = 0.0f; float roll = 0.0f;